Today, the importance of 3D in healthcare is reaching a tipping point. Thanks to the immersion of 3D renders and experiences, patients and nursing staff alike get more tools for rehab and for pain control, as well as help to navigate the medical environment.
Today, we are curating a collection of models and materials on the Substance 3D assets platform, all in support of building a 3D medical environment. These new assets allow you to create medical spaces, medical equipment, drug packaging, and even to dissect organs (with low stakes).
Give that photorealistic touch to your medical scenes. This new collection is designed to give you everything you need to create a range of healthcare environments — whether you’d like to imagine a new space or create the digital twins of real world spaces.
In order to create a complete 3D scene, you need to follow three main steps:
- build your 3D objects.
- create and apply textures to the objects’ surfaces.
- merge the objects into a final scene where the shots are composed, the scene fully lit, and the images finally rendered.
On the Substance 3D Assets platform, the first step is taken care of: you can directly access models, materials, and more to populate your 3D medical scenes with diverse and customizable content. You just need to browse, select what you want, and import it directly in your texturing app of choice. So once you have chosen your model, you’ll be able to create a digital twin in Substance 3D Painter.
Apply the materials to the models, then adapt and tweak until you get the result you want. If you’ve applied a parametric material from the Substance 3D asset library, you can simply create design variations directly within Substance 3D Painter. Changing color, patterns, or finish is as easy as moving a parameter slider. Don’t be afraid to get really close to the textures, the materials are designed to look great on closeups. All the details are there, and customizable: colors, glossiness, and many micro-details.
Export your textured model from Painter to Stager with a simple click on ‘’Send to Stager’’ to bring updated assets into the Stager scene.
Substance 3D Stager allow you to quickly import your textured models and position them simply into a complete scene. Stager automatically snaps your imported models to the surface, letting you adjust the position of the objects very quickly.
Import your materials if your model isn’t already textured; you can simply drag and drop materials from the Substance 3D assets library.
Add lighting, place your cameras, and voilà: you have a photorealistic hospital room.
You can always change or tweak your materials for an updated look of the exact same scene: that’s the power of parametric 3D!
The variety of models from the Substance 3D Assets library, from the small medical tools to the large medical equipment, provides the possibility of creating a complete, cohesive scene.
After working on macro-details with the creation of your large medical scene, you can add as many details as you like. Having a precise micro-level of detail in your scene provides your visuals with incredible fidelity, guarantees that your visual storytelling is on point, and leaves you with more freedom for your camera placement.
This close-up approach illustrates how many elements of a 3D scene can now become a central element. Objects that were once relegated to the background are highlighted.
When you assemble these models together, Stager is also an asset: the Collision mode allows you to position one model against another naturally. It’s a life saver when you want to put together a lot of little elements without loosing hours trying to make it feel organic!
Don’t forget that you can grab awesome extra resources in Adobe Stock! 2D is a great way to enrich a 3D scene, and in this visual, we’ve used a vector image for the vitamin bottle label.
Heavy machinery and spatial design is important, yes, but at the core of healthcare is a large collection of life-saving drugs.
There is a growing requirement for photorealistic images to facilitate the creation of communication visuals, and this can prove more cost-effective than photo shoots. This increasing use of digital tools also grants us the possibility to showcase the power of the Substance toolset, as applied to the visualization of packaging goods.
The logo is an incredibly important element of the packaging design. This is the essence of a packaging project, which needs to the most prominent element of a collection. It’s easy to apply a logo to a textured model, by exporting the chosen text into Painter as a text material.
See how using an Environment stage saves time: you can pick one directly in Stager, and it will automatically illuminate your object, as well as propose camera angles preset with backgrounds. If you want more environment Stages, there’s a collection on the Substance 3D assets platform.
Organs and skin
Medical researchers are constantly on the lookout for ways to better visualize patients’ internal organs. Thanks to advances in computing power, simulated images are now much more realistic — at the click of a mouse.
This is where the magic of combined models and customizable textures allow for an accessible, yet high-end, photorealistic result.
Each material has parameters that allow for endless unique and precise variations. See how this works:
Color, roughness, surface relief (specific to organic elements) are variables that you can adapt to your projects’ needs. This means that a Substance material essentially behaves like a mini-library, capable of generating an infinite number of variations to fit to your medical simulated images.
The healthcare collection is on the Substance 3D assets platform, as well as thousands of other models, materials, atlases, decals, and environments.