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Welcome to the Substance 3D Assets library

A library of thousands of materials, models, and lights

A vast range of assets, to meet an immense variety of needs.

`Atlas Tutorial`

Understanding Atlas Assets

Watch our tutorial
07 min

More than 40 collections to fit the needs of your project

Assets grouped by theme and industry automotive, food, packaging, fashion, and much more!

Beyond the Event Horizon - Anna Koroleva
Anna Koroleva created a collection of 10 materials that blend eerie, sci-fi aesthetics with organic textures

Use Substance 3D materials throughout your creative pipeline

Substance 3D materials can be used directly within all major 3D software.

Substance 3D Assets are available in Substance 3D plans

A selection of solutions, to meet a range of business and personal needs.

Substance 3D Collection

Model, texture, and render 3D assets and scenes. Access thousands of premium 3D assets on demand, no monthly points.

Substance 3D Collection for teams

Model, texture, and render 3D assets and scenes. Access thousands of premium 3D assets on demand, no monthly points.

Substance 3D Texturing

Create, capture, paint 3D materials

Substance 3D Community Assets

Download amazing assets shared for free by Substance users; share your own.

  • +1000 Assets
  • Hundreds of
    Contributors

FAQs

Frequently asked questions about 3D content

  • How can I use the 3D assets I license? Can I share or sell a project that includes Substance 3D Assets content?

    You can modify, create derivative work of the Substance 3D Assets, and distribute or sublicense them, as long as it is incorporated into a Larger Work (the Substance 3D Assets is not necessarily modified but you include it into a larger piece of work e.g. in video games) or into a Modified Work (the Substance 3D Assets has been substantially modified). In any case, you can't share or sell a Substance 3D Assets on a standalone basis. For more information on this, please check your license agreement.
  • Are 3D assets included in the Higher Education Creative Cloud All Apps EDU plan?

    3D assets are included in this plan.
  • How can I access the 3D assets when I am part of an organization?

    As a user from an organization with a Substance 3D Collection subscription who has been assigned a license, you can use the download to get 3D content and have access to the content licensed by other members of your organization. Find more details on how to access your 3D content here.
  • Do I also get access to 3D Stock assets with my Substance subscription?

    No, the Substance 3D Assets and the Stock 3D assets are separate, and it is not possible to access the Stock 3D assets by using the Substance 3D Assets subscription. To access Stock 3D assets, it is necessary to use Stock credits.
  • What is the difference between all the different asset types?

    There are currently 6 different types of asset on the Substance 3D Assets platform:

    Surfaces: the outward surface appearance of an object, for example the brick wall of a building, or the skin of a character.

    Decals: essentially a type of sticker that you can apply to an object. Examples include stains, marks, holes, and so on.

    Atlases: a special material with additional small detail elements for instance, a forest floor material that includes stones, fallen leaves, and sticks.

    Static Models: a 3D shape for example, a chair, a car, or a bed.

    Environment Lights (aka HDRIs): a 360-degree background image which also acts as a light source. If you want your 3D scene to be illuminated by hard sunlight, for instance, you can use an HDRI which creates this effect.

    Additional types of assets are available on the Substance 3D Community Assets platform.

  • Where can I make suggestions and report bugs?

    You can report issues and make recommendations on what you would like to see on the platform on the community page for the 3D Assets here.