Adobe Substance 3D
for Unreal Engine

The new Substance 3D Plugin for Unreal Engine enables you to load, apply, and tweak Substance parametric materials directly in Unreal Engine.

Whether you are working in games, architectural visualization, or virtual reality, Substance materials can help you work faster and be more productive.

We can’t wait to see the immersive experiences you will create using Adobe Substance 3D materials.

Tweak materials

Tweak SBSARs directly in Unreal Engine to quickly achieve a wide variety of looks. Substance parameters allow for real-time texture updates in the editor or at runtime.

Access Substance 3D Assets

Access over 10000 high-quality tweakable and export-ready 4K materials with presets on the Substance 3D Asset library.

The Substance Assets platform is a vast library containing high-quality PBR-ready Substance materials and is accessible directly in Unreal through the Substance plugin. These customizable Substance files can easily be adapted to a wide range of projects.

You can also update Substance materials at runtime using C# scripts.

Are you a new Substance 3D in Unreal Engine user? Check out this tutorial made by Wes McDermott to learn how to set up and use the plugin. If you have any questions or feedback, please reach out to us on our discord channel, or on Adobe communities forum.