Adobe Substance 3D
for Unity

The new revamped Substance 3D Plugin for Unity enables you to load, apply, and tweak Substance parametric materials directly in Unity.

Whether you are working in games, architectural visualization, or virtual reality, Substance materials help you work faster and be more productive.

We can’t wait to see the immersive experiences you will create using Adobe Substance 3D materials.

Tweak Materials

Tweak SBSARs directly in Unity to quickly achieve a wide variety of looks.

Substance parameters allow for real-time texture updates in the editor or at runtime.

Import and customize physically-based Substance 3D materials created in Substance Designer with support for Unity Standard and Standard (specular) shader.

Access Substance 3D Assets Library

Access over 10.000 high-quality tweakable and export-ready 4K materials with presets on the Substance 3D Assets library.

You can explore community-contributed assets in the community assets library.

The Substance 3D Assets platform is a vast library containing high-quality PBR-ready Substance materials and is accessible directly in Unity through the Substance 3D plugin.

These customizable Substance files can easily be adapted to a wide range of projects.

Substance 3D material can represent different resolutions depending on the target, such as desktop or mobile. You can change the resolution of the Substance materials and see them reflected immediately in the scene.

You can also update Substance materials at runtime using C# scripts