Substance in

CLO Virtual Fashion is a world leader in 3D garment simulation technology.

With more than 15 years of research and development in garment simulation, CLO design their technology to become not only the tool to create 3D virtual garments, but also the platform to provide valuable data. Besides CLO (3D design software for apparel designer brands), products also include Marvelous Designer (3D design software for character artists at gaming and animation companies), Benefit by CLO (virtual fitting platform) and CLO-SET (communications and collaboration platform for virtual garments).​

Using Adobe Substance 3D with CLO optimizes the entire 3D design process by providing true-to-life textures and material visualization technologies which enable the creation of digital designs that are an exact 1:1 representation of the physical end-product. This helps designers and brands unleashing their creativity and achieving a flexible, seamless digital workflow.

Substance is natively integrated in CLO 6.0. and above – and in Marvelous Designer!

The Substance integration allows CLO users to easily import Substance 3D materials (SBSAR files) and access Substance 3D powerful capabilities directly in the CLO software, showing textures and materials more realistically than ever before through physical based rendering technology.

These material properties can be customized and edited by the designer to create infinite variations directly in the CLO property editor, taking true-to-life virtual simulation in 3D apparel design to the next level.

Create and Import

Import any Substance 3D material – whether fully parametric or scan-based, created in Substance 3D Designer from scratch, in Substance 3D Sampler from a picture or scans (check-out our tutorials to lean more) or from a simple Illustrator file (discover our SVG import and “Edit in” Photoshop or Illustrator features). Possibilities are endless.

You can also start with Adobe Substance 3D Assets library: browse our thousands of high-end, photorealistic Substance 3D materials and download your favorite parametric Fabrics and Artwork Executions filters and effets. Each file contains infinite parameters and pre-saved variations, that can be loaded in CLO. Adobe Substance 3D Assets library can be opened directly from CLO Property Editor in one clic! Make sure to check out our Fashion & Apparel high-end collection of materials and decals (knitted, printed or woven fabrics, embroidered materials and lots of effects to detail your garments) and discover our Digital Leather collection, and more!

Edit and Explore

Once the Substance 3D materials are imported in CLO, they will automatically adapt to the Physical Size of the CLO garment, according to the Physical Size value attributed to the Substance 3D material (or automatically measured in Substance 3D Sampler). Designers can continue to explore the endless variations of their Substance 3D materials directly on their CLO garments: play with the presets of your Substance material (pre-saved variations of one material embedded into a single .SBSAR file), select the output resolution (up to 4K), and tweak the Substance 3D materials set of parameters, directly from the CLO Property Editor.


The results of these variations are displayed in real-time in the viewport, for an instant and accurate 3D virtual fit representation. Render with V-Ray from CLO or bring your design to Adobe Substance 3D Painter for advanced material creation.

Additionally, CLO comes with 10 free Substance 3D materials, available by default in the application!

Advanced texturing

Bring your CLO garments to Adobe Substance 3D Painter!

Want to go further and integrate realistic details to your clothes? Easily export your model from CLO to Substance 3D Painter to add painting details, smart masks, smart materials and reproduce specific textile techniques and effects on your final design.

You can render test in Substance 3D Painter integrated pathtracer, or export your model in any other animation or rendering tool of our Ecosystem to create your final scene, including Substance 3D Stager to aggregate more assets and compose your final scene.

Live Fashion & Textiles Demo with Veeshane Diolle

UCA educator, concept artist, and creative technologist Veeshane Diolle will take inspiration from award-winning graduate Martina Mansaray’s designs to show how to create a tie-dye pattern using Substance tools. Veeshane obtained his Computer-Generated Imagery degree from Kingston University and subsequently studied costume design and academic drawing.Check out Veeshane’s ArtStation: more about Substance: out more about UCA’s Fashion & Textiles program: on ArtStation Fashion Week:

Discover Adobe Substance 3D and start now with a 1 month free trial.