Today we’re examining a new collection in the Substance 3D Assets library, as well as highlighting how existing assets on the platform are being organized in a way that makes them easier to find and use. For the first time, diverse types of assets within models, materials, and lights have been grouped together in one place — allowing you to easily access everything you need to create scenes like the ones you see pictured here.
The Substance 3D Assets team has created a new collection called Laboratory: Building 3D Medical Equipment. Included are models and materials, which you can use to create complete and cohesive scenes.
You can add micro-level details to your scene, providing your visuals with incredible fidelity. This guarantees that your visual storytelling is on point, and also leaves you with more freedom for your camera placement.
To give you a little tasty-taste of how great these collections are, each collection includes a small number of free assets. The scene in the image above, for instance, was created with assets that are completely free to use. You could take a look right now, and create a lab scene just like the one above.
This close-up approach illustrates how this attention to detail allows objects that were previously relegated to the background of a scene to be placed more prominently.
Take a look at the Laboratory: Building 3D Medical Equipment collection on Substance 3D Assets.
Accurate visualization of laboratory workspaces is a growing need in the medical industry. Thanks to advances in computing, as well as the increasing power of 3D software such as the Substance toolset, simulated images are now much more realistic — at the click of a mouse.
The images below show how easy it is to add fine detail to elements such as labels, or organic surfaces.
A selection of some of the models available within the collection:
Assets can be positioned in Stager, such as in the scene below.
Final layout in Painter:
The Laboratory collection includes 4 environment stages. With environment stages, you can position your 3D model within ready-made environments, and rapidly get a high-quality render. These resources allow you to place your 3D model within a wide range of pre-prepared environments, and get a high-quality, photorealistic render, fast.
Environment stages are compatible with Substance 3D Stager and all major rendering apps. To use them, you start by opening your environment stage asset in Designer, then you simply drag and drop it into your viewport. After this, you adjust the lighting of the scene as needed, perhaps modifying its exposure or color temperature to suit your taste. Finally, you export your environment stage as an HDR.
HDRI panoramas are parametric, allowing you to control light intensity and temperature, blend light sources together, and switch lights on or off as needed.
The Substance 3D Assets library contains a wide range of environment stages; you can learn more about environment stages, and the advantages they bring to a 3D workflow, by taking a look at our article Environment Stages arrive in Substance 3D Assets.
The Laboratory collection is on Substance 3D Assets right now.