Jan. 25 2022, by the Sampler team
From Real to Digital: Sampler introduces Physical Size
Use physical size, add metadata, and design fabrics with the new cloth weave tool.

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Student Projects: Talent in 3D

Check out these stunning projects from the next generation of 3D creatives.

Incredible Stylized Character Art

Creatures, but with style: what young and veteran artists make when they take inspirations from unlikely sources.


Substance Designer Craziness with Nicolas Wirrmann

May. 11 2021

Stylized Character Art in Substance Painter

Apr. 28 2021

Packaging Creation: From 2D Designs to 3D Visualization

Apr. 21 2021

From Substance Painter to Cinema 4D: The Making of Gamma

Mar. 31 2021

Product Design Concept with Substance Painter

Mar. 02 2021

Start your Substance Engine: Building Materials Inspired by the Industrial Revolution

Feb. 04 2021

From Medium to Substance to Adobe Dimension: The Making of the VR Bot

Dec. 17 2020

Fabric Creation & Fashion Inspiration in Substance Designer

Dec. 03 2020

Innovative Workflows from Substance Designer to Unreal Engine

Nov. 17 2020

Material Creation and Texturing for Videogames: Creating a Cartagena Courtyard

Nov. 05 2020

(No) Modeling Needed! in Substance Designer

Oct. 21 2020

Color & Material Design: Explore Creative Freedom in 3D (Substance Source, Substance Painter)

Oct. 13 2020

Building stylized procedural atlas with Substance Designer

Oct. 06 2020

Discover Medium: Sculpt in VR with Gio Nakpil

Sep. 20 2020

Texturing for fashion Design with Substance

Sep. 10 2020

Livestream with Substance Painter team & Damien Guimoneau: UV Tiles (UDIMs) behind the scenes

Aug. 27 2020

Material creation of The Expanse and Zombieland

Aug. 25 2020

Procedural texturing of a parametric building for VFX, with Substance Designer & Substance Painter

Aug. 20 2020

Procedural material creation for fashion design with Substance

Jul. 16 2020

Substance Alchemist for Archviz & Interior Design (LiveStream)

Jun. 25 2020

Stylized hand Painting of a Korrigan’s house with Substance Painter, by Tangi Bodio

May. 27 2020

Character & Creature texturing in Substance Painter with Magdalena Dadela (#Substancelivestream)

May. 07 2020

Substance Livestream (Recorded): Jeryce Dianingana

Apr. 23 2020

Substance Livestream: William Ruhlig

Apr. 17 2020

Take a dive into the environment and material creation of CONTROL

Mar. 19 2020

Hitman: Building a Material Library to Texture the World of Assassination (GDC 2021)

Jul. 29 2021

Jonathan Benainous: Creating a Viking Scene with Substance 3D Designer (GDC 2021)

Jul. 29 2021

Arkane Studios: Texturing pipeline for the characters of Deathloop (GDC 2021)

Jul. 29 2021

Substance 3D Livestream 2021

Nov. 22 2021

Creating your tools and dynamic brushes with Designer

Jan. 18 2022

Substance Designer Craziness with Nicolas Wirrmann

It’s time to welcome Nicolas Wirrmann, a veritable Substance Designer rock star, for a fireside chat about one of his latest creations. Acclaimed by the community for pushing the boundaries of what’s achievable with this tool, our Senior Product Manager will share his techniques for creating a procedural landscape scene entirely with Substance Designer. Nicolas will showcase his inventive approach, and give some tips and tricks on how to obtain such results and details.

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