Jul. 21 2022, by Louise Melin
From Philosophy to 3D
Louise Melin discusses her change in career, from Philosophy teacher to 3D Artist.

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A traditional sculptor learns 3D

Feb. 24 2022

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Substance 3D Livestream 2021

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Jonathan Benainous: Creating a Viking Scene with Substance 3D Designer (GDC 2021)

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Hitman: Building a Material Library to Texture the World of Assassination (GDC 2021)

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Stylized Character Art in Substance Painter

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Packaging Creation: From 2D Designs to 3D Visualization

Apr. 21 2021

From Substance Painter to Cinema 4D: The Making of Gamma

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Product Design Concept with Substance Painter

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Color & Material Design: Explore Creative Freedom in 3D (Substance Source, Substance Painter)

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Discover Medium: Sculpt in VR with Gio Nakpil

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Procedural material creation for fashion design with Substance

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Substance Alchemist for Archviz & Interior Design (LiveStream)

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Substance Livestream (Recorded): Jeryce Dianingana

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Substance Livestream: William Ruhlig

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Substance Designer Craziness with Nicolas Wirrmann

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A traditional sculptor learns 3D

Does knowing traditional sculpting help to learn 3D? Join Romain Van den Bogaert, a conventional sculptor and character designer based in France, in his process of discovering 3D tools. In this livestream, Romain will discuss how, with almost no prior experience of working in 3D, he conveyed his artistic vision into as a full 3D scene, as well as his approach to learning a digital workflow. It will be hosted by Gio Nakpil, Creative Director at Adobe and an accomplished VR sculptor.Learn more about Romain’s creative approach in this article: https://substance3d.adobe.com/magazine/first-steps-to-full-scene-the-creation-of-natuf-the-gatherer/

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