Jul. 21 2022, by Louise Melin
From Philosophy to 3D
Louise Melin discusses her change in career, from Philosophy teacher to 3D Artist.

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Incredible Stylized Character Art

Creatures, but with style: what young and veteran artists make when they take inspirations from unlikely sources.


A traditional sculptor learns 3D

Feb. 24 2022

Creating your tools and dynamic brushes with Designer

Jan. 18 2022

Substance 3D Livestream 2021

Nov. 22 2021

Arkane Studios: Texturing pipeline for the characters of Deathloop (GDC 2021)

Jul. 29 2021

Jonathan Benainous: Creating a Viking Scene with Substance 3D Designer (GDC 2021)

Jul. 29 2021

Hitman: Building a Material Library to Texture the World of Assassination (GDC 2021)

Jul. 29 2021

Stylized Character Art in Substance Painter

Apr. 28 2021

Packaging Creation: From 2D Designs to 3D Visualization

Apr. 21 2021

From Substance Painter to Cinema 4D: The Making of Gamma

Mar. 31 2021

Product Design Concept with Substance Painter

Mar. 02 2021

Start your Substance Engine: Building Materials Inspired by the Industrial Revolution

Feb. 04 2021

From Medium to Substance to Adobe Dimension: The Making of the VR Bot

Dec. 17 2020

Fabric Creation & Fashion Inspiration in Substance Designer

Dec. 03 2020

Innovative Workflows from Substance Designer to Unreal Engine

Nov. 17 2020

Material Creation and Texturing for Videogames: Creating a Cartagena Courtyard

Nov. 05 2020

(No) Modeling Needed! in Substance Designer

Oct. 21 2020

Color & Material Design: Explore Creative Freedom in 3D (Substance Source, Substance Painter)

Oct. 13 2020

Building stylized procedural atlas with Substance Designer

Oct. 06 2020

Discover Medium: Sculpt in VR with Gio Nakpil

Sep. 20 2020

Texturing for fashion Design with Substance

Sep. 10 2020

Livestream with Substance Painter team & Damien Guimoneau: UV Tiles (UDIMs) behind the scenes

Aug. 27 2020

Material creation of The Expanse and Zombieland

Aug. 25 2020

Procedural texturing of a parametric building for VFX, with Substance Designer & Substance Painter

Aug. 20 2020

Procedural material creation for fashion design with Substance

Jul. 16 2020

Substance Alchemist for Archviz & Interior Design (LiveStream)

Jun. 25 2020

Stylized hand Painting of a Korrigan’s house with Substance Painter, by Tangi Bodio

May. 27 2020

Character & Creature texturing in Substance Painter with Magdalena Dadela (#Substancelivestream)

May. 07 2020

Substance Livestream (Recorded): Jeryce Dianingana

Apr. 23 2020

Substance Livestream: William Ruhlig

Apr. 17 2020

Take a dive into the environment and material creation of CONTROL

Mar. 19 2020

Substance Designer Craziness with Nicolas Wirrmann

May. 11 2021

A traditional sculptor learns 3D

Does knowing traditional sculpting help to learn 3D? Join Romain Van den Bogaert, a conventional sculptor and character designer based in France, in his process of discovering 3D tools. In this livestream, Romain will discuss how, with almost no prior experience of working in 3D, he conveyed his artistic vision into as a full 3D scene, as well as his approach to learning a digital workflow. It will be hosted by Gio Nakpil, Creative Director at Adobe and an accomplished VR sculptor.Learn more about Romain’s creative approach in this article: https://substance3d.adobe.com/magazine/first-steps-to-full-scene-the-creation-of-natuf-the-gatherer/

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