Next Events

    Past Events

    Jonathan Benainous: Creating a Viking Scene with Substance 3D Designer (GDC 2021)

    Jul. 29 2021

    Hitman: Building a Material Library to Texture the World of Assassination (GDC 2021)

    Jul. 29 2021

    Arkane Studios: Texturing pipeline for the characters of Deathloop (GDC 2021)

    Jul. 29 2021

    Substance 3D Keynote at GDC 2021

    Jul. 29 2021

    Substance Designer Craziness with Nicolas Wirrmann

    May. 11 2021

    Stylized Character Art in Substance Painter

    Apr. 28 2021

    Packaging Creation: From 2D Designs to 3D Visualization

    Apr. 21 2021

    From Substance Painter to Cinema 4D: The Making of Gamma

    Mar. 31 2021

    Product Design Concept with Substance Painter

    Mar. 02 2021

    Start your Substance Engine: Building Materials Inspired by the Industrial Revolution

    Feb. 04 2021

    Substance & 3D News 2021

    Jan. 28 2021

    From Medium to Substance to Adobe Dimension: The Making of the VR Bot

    Dec. 17 2020

    Fabric Creation & Fashion Inspiration in Substance Designer

    Dec. 03 2020

    Innovative Workflows from Substance Designer to Unreal Engine

    Nov. 17 2020

    Material Creation and Texturing for Videogames: Creating a Cartagena Courtyard

    Nov. 05 2020

    (No) Modeling Needed! in Substance Designer

    Oct. 21 2020

    Color & Material Design: Explore Creative Freedom in 3D (Substance Source, Substance Painter)

    Oct. 13 2020

    Building stylized procedural atlas with Substance Designer

    Oct. 06 2020

    Discover Medium: Sculpt in VR with Gio Nakpil

    Sep. 20 2020

    Texturing for fashion Design with Substance

    Sep. 10 2020

    Livestream with Substance Painter team & Damien Guimoneau: UV Tiles (UDIMs) behind the scenes

    Aug. 27 2020

    Material creation of The Expanse and Zombieland

    Aug. 25 2020

    Procedural texturing of a parametric building for VFX, with Substance Designer & Substance Painter

    Aug. 20 2020

    Substance & 3D News

    Jul. 30 2020

    Procedural material creation for fashion design with Substance

    Jul. 16 2020

    Substance Alchemist for Archviz & Interior Design (LiveStream)

    Jun. 25 2020

    Stylized hand Painting of a Korrigan’s house with Substance Painter, by Tangi Bodio

    May. 27 2020

    Character & Creature texturing in Substance Painter with Magdalena Dadela (#Substancelivestream)

    May. 07 2020

    Substance Livestream (Recorded): Jeryce Dianingana

    Apr. 23 2020

    Substance Livestream: Jeryce Dianingana

    Apr. 23 2020

    Substance Livestream: William Ruhlig

    Apr. 17 2020

    Substance & 3D News, Livestream

    Apr. 08 2020

    Take a dive into the environment and material creation of CONTROL

    Mar. 19 2020

    Substance Source livestream: Fantasy Map material with Enrico Tammekänd

    Mar. 17 2020

    Substance Source livestream: Detailed Architecture with Jonathan Benainous

    Feb. 04 2020

    Substance Source livestream: Japanese Porcelain material walkthrough with Kyle Horwood

    Jan. 09 2020

    What's New in Substance

    Dec. 11 2019

    Substance Source livestream: Fish Bait Ball material walkthrough with Don Arceta

    Nov. 21 2019

    Character Texturing with Substance: Magdalena Dadela Livestream

    Jul. 12 2019

    Space station cargo rack with Javier Perez

    Mar. 21 2019

    Jonathan Benainous: Creating a Viking Scene with Substance 3D Designer (GDC 2021)

    Jonathan presents one of his latest personal projects fully made with Adobe Substance 3D Designer. He gives a detailed breakdown and shares intermediate and advanced techniques to make highly detailed materials in order to create hard-surface assets using only displacement and real-time rendering.