The Paint tool is the default tool of Substance 3D Painter to apply colors and material properties on a 3D mesh. It has specific parameters which can be edited via the Properties .
The Paint tool simulates brush strokes via various behavior and settings to give the feeling of painting onto the 3D mesh.
The Toolbars will display the following shortcuts (see their explanation in next sections) :
- Stroke Opacity
Additional shortcuts are available which are common across some other tools :
At the top of the Properties are the brush and material previews. They can be used to quickly glance at how the current tool is setup.
The brush preview displays how the brush will behave based on the brush parameters. It is possible to click in the preview to draw a custom stroke.
The Brush preview doesn't support Pen pressure.
The material preview shows the properties of the material currently used to paint. It is possible to click in the preview to rotate the lighting and see better how the material will behave before painting.
The Brush parameters are what defines the look and feel of the brush stroke when performed on the 3D mesh.
Some parameters may be controlled by Pen Pressure when using a graphic tablet. This information can also be saved in Presets .
Click on the dedicated button to enable or disable the pressure :
Controls how big the stamps inside a brush stroke will be. The brush size is relative can changed depending of the relative space is defined in (see the Alignment Size Space parameter below).
This parameter can be controlled by Pen Pressure.
Intensity or opacity of the individual stamps inside the brush stroke.
This parameter can be controlled by Pen Pressure.
Maximum global opacity of a brush stroke. Contrary to the Flow parameter, the Stroke Opacity cannot be controlled via Pen Pressure because it is applied at the end of the stroke drawing process.
Difference between Flow and Stroke Opacity :
It is possible to continue a previous stroke like in the animation above by pressing the shortcut "A".
Distance between the individuals stamps of a brush stroke. Small values allow to create continuous lines but are more expansive to compute as they draw much more stamps in total. High values allow to create gap between the stamp which may be more suited for specific patterns (like Nails on wood).
|Angle||Orientation of the stamps inside the brush stroke. Useful to rotate the Alpha if not properly aligned. Can be combined with the Follow Path.|
Orients the stamps inside the brush stroke to follow the painting direction.
To compute the stroke direction Substance 3D Painter compares the previous stamp with the current one, which is why when Follow Path is enabled a single click to paint will not produce any results. At least a minimum of two stamps are required to paint a brush stroke with this feature enabled.
Apply a random size value per stamp inside the brush stroke. A value of 0 means no randomness, a value of 1 means full randomness.
Apply a random flow value per stamp inside the brush stroke. A value of 0 means no randomness, a value of 1 means full randomness.
Apply a random additional rotation angle per stamp inside the brush stroke. A value of 0 means no randomness, a value of 1 means full randomness.
Apply a random position offset per stamp inside the brush stroke. A value of 0 means no randomness, a value of 1 means full randomness.
Determines how the stamps inside the brush stroke will be projected / oriented on the surface of the 3D mesh. The following values are available :
|Backface Culling||Allows to ignore surfaces on the 3D mesh that are not aligned with the stamp. To compute which parts of the 3D mesh should be ignored, the painting engine looks at the normal at the surface of the 3D mesh and compares its angle against the value defined.|
Controls in which relative space the brush size is computed. Possible values are :
The Alpha is the grayscale mask that is applied over each stamp inside the brush stroke. It can be a Substance file or a bitmap.
If a Substance graph has a parameter "hardness" (identifier) exposed, it can be controlled with the Hardness Shortcuts.
The Physics properties allow to control the particles that are projected when painting.
By default the Physics properties are not available but can be enabled by two means :
- By switching the tool to "Physical" in the Toolbars (or via the keyboard shortcut).
- By clicking on a Particle brush preset in the Assets window.
The Stencil is an additional grayscale mask for the brush stroke. Contrary to the alpha which is applied for each individual stamps, the Stencil is a global mask applied from the Viewport point of view.
It is possible to reset the Stencil transformation by pressing the S key and then clicking on the " Reset " button at the top right of the viewport :
|No resource loaded|
When no resource is loaded, the stencil has no effect.
It is possible to disable temporarily the Stencil mask without removing the resource by pressing and maintaining the Shortcuts "N".
Moving the Stencil can be done by pressing the S key and click and dragging with the Middle Mouse button.
Rotating the Stencil can be done by pressing the S key and click and dragging with the Left Mouse button.
Additionally , pressing the Shift key allows to snap the rotation every 90 degrees .
Resizing the Stencil can be done by pressing the S key and click and dragging with the Right Mouse button.
The tiling mode setting controls how the Stencil mask is repeated over the viewport (this setting affects the texturing as well) :
|No Tiling (default)|
The Stencil mask is not repeated.
Repeat the Stencil mask only on the horizontal axis.
Repeat the Stencil mask only on the vertical axis.
H and V Tiling
Repeat the Stencil mask on both the horizontal and vertical axis.
A Material is composed of multiple channels where each retain specific properties. The list of channels is dependent of those defined in Texture Set settings .
The Material mode button is an easy way to load a Substance files or a preset to quickly assign and edit multiple channels at once.
Clicking on a channel button will select or deselect it. When deselected the channel property cannot be modified and won't be used during the painting process.