Mesh Map

To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed.

It is possible to use either the usage or the identifier in an input node (the usage has the priority).

Here is the naming convention for each mesh map :

Mesh mapUsageIdentifier
Ambient occlusionambientOcclusionBase ambient_occlusion 
IDid id 
Curvature curvature curvature 
Normal normalBase normal_base 
World space normalsnormalWS world_space_normals 


position position 
Thickness thickness thickness