Mesh Map
To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed.
It is possible to use either the usage or the identifier in an input node (the usage has the priority).
Here is the naming convention for each mesh map:
Mesh map | Usage | Identifier |
---|---|---|
Ambient occlusion | ambientOcclusionBase | ambient_occlusion |
ID | id | id |
Curvature | curvature | curvature |
Normal | normalBase | normal_base |
World space normals | normalWS | world_space_normals |
Position | position | position |
Thickness | thickness | thickness |
Height | heightBase | height_base |
Bent Normals | bentNormalsBase | bent_normals_base |
Opacity | opacityBase | opacity_base |