Mesh Map

To automatically connect mesh maps (baked textures) when an effect is added on a layer, a specific naming convention must be followed.

It is possible to use either the usage or the identifier in an input node (the usage has the priority).

Here is the naming convention for each mesh map:

Mesh mapUsageIdentifier
Ambient occlusionambientOcclusionBaseambient_occlusion
IDidid
Curvature curvaturecurvature
Normal normalBasenormal_base
World space normalsnormalWSworld_space_normals
Positionpositionposition
Thickness thicknessthickness 
Height
heightBase
height_base
Bent Normals
bentNormalsBase
bent_normals_base
Opacity
opacityBase
opacity_base