ID
This baker allows you to project Vertex Colors, Material colors or Random colors per sub-objects from a high definition mesh to the current model. It can be used to bake zBrush Polypaint or Material IDs.
Specific Parameters
Color Source:
- Vertex Color: reads the vertex color from the high definition meshes
- Material Color: reads the material color from the high definition meshes (only works for FBX files)
- Mesh ID: assign a color per object from the high definition meshes
- Polygroup / Submesh ID: assign a color per subobject (also called element) from the high definition meshes
Color Generator (only for Mesh ID and Polygroup/Submesh ID):
- Random: each object / subobject is colored by a random color
- Hue Shift: each object / subobject is colored by a unique hue
- Grayscale: each object / subobject is colored by a unique grayscale color