ID

This baker allows you to project Vertex Colors, Material colors or Random colors per sub-objects from a high definition mesh to the current model. It can be used to bake zBrush Polypaint or Material IDs.

Specific Parameters

Color Source:

  • Vertex Color: reads the vertex color from the high definition meshes
  • Material Color: reads the material color from the high definition meshes (only works for FBX files)
  • Mesh ID: assign a color per object from the high definition meshes
  • Polygroup / Submesh ID: assign a color per subobject (also called element) from the high definition meshes

Color Generator (only for Mesh ID and Polygroup/Submesh ID):

  • Random: each object / subobject is colored by a random color
  • Hue Shift: each object / subobject is colored by a unique hue
  • Grayscale: each object / subobject is colored by a unique grayscale color