Adding content on the hard drive
It is possible to add resources to your libraries by placing new content directly on the hard drive at the right location.
A default folder for user assets is provided by default where you can add your new content, either through the application interface or by manually dropping it in the following location. This default library is also used when creating new presets such as brushes, tools, smart materials, etc. For more information, see the Presets documentation.
Where to put assets ?
Below are the locations of the default Your Assets library where your own custom content is created by default:
|Windows||7.2 or newer||C:\Users\username\Documents\Adobe\Adobe Substance 3D Painter|
|Mac||7.2 or newer||/Users/username/Documents/Adobe/Adobe Substance 3D Painter|
|Linux||7.2 or newer||/home/username/Documents/Adobe/Adobe Substance 3D Painter|
The Starter assets shipped with the application are located within the installation folder and are replaced in each new version. We do not recommend putting personal content in this location, as it will be erased with every update and may even cause read/write permission issues.
It is best to use the Your assets location or another custom location. For more information on how to add a custom library location, see Adding a new library.
File formats and usages
You can import different types of files to your Substance 3D Painter library. Placing them in the designated folders (such as alphas, colorluts, effects...) will assign a type of usage to the asset, so it is important to choose the right folder when adding new content. Note that if you add a custom library location, it will automatically create the appropriate folders at that location.
|SBSAR||Substance Material||assets / Materials|
|SBSAR||Filters||assets / Effects|
|SBSAR||Generators||assets / Generators|
|PNG, TGA, JPEG, etc.||Texture or Alpha||assets / Textures or Shelf / Alphas|
|HDR, EXR||Environment or Color Lut||assets / Environments or Shelf / Colorlut|
|GLSL||Shader||assets / Shaders|
|SPPR||Brush Preset||assets / Presets / Brush|
|SPPR||Particle Preset||assets / Preset / Particles|
|SPPR||Material Preset||assets / Presets / Materials or assets / Materials|
|SPPR||Tool preset||assets / Preset / Tools|
|SPSM||Smart Material||assets / Smart-materials|
|SPMSK||Smart Mask||assets / Smart-masks|
|SPEXP||Export Preset||Shelf / Export-presets|
SBS (not SBSAR) files can't be used directly, they need to be exported as SBSAR from Substance 3D Designer.