Rendering system

Stager is a staging application, and the most common need to stage a scene is to produce an image from it - which is done through rendering.  Stager integrates Adobe Mercury Rendering Engine,  is a mixed technique renderer, which lets you switch between ray tracing and real-time with shared render settings and without having to change your scene setup.

Real time rendering

Real time rendering focuses on keeping interactive frame rates while still achieving the best look possible.

Ray tracing

Ray tracing is a rendering technique which   uses its namesake technique to shoot light rays through the scene.  The rays of light interact with objects and materials, then bounce to the camera lens.  This mimics what happens in the real world with the lenses of  physical  cameras.  Ray tracing provides more information to create  realistic  shadows, reflections, and translucency.

Stager supports ray tracing on both CPU (Mac and Win) and GPU (Win only).  

See the technical requirements for more information.


Design mode

Design mode  is where you do the majority of your editing. Here you can add content, arrange it, edit properties, and set up your compositions.  In design mode the rendering system constantly updates the viewport. 


Use render using ray tracing from the viewport control bar to quickly toggle ray tracing.

Default shortcut: \




Render mode

Render mode  is where you can export final quality rendered images.  


Export Settings panel

Use the Export Settings panel to configure what will be rendered and the format it will be exported in.


Camera Selection

A list of cameras to render.  If no camera objects are available this section will be hidden and the viewport camera will be rendered instead.


Override camera size

Sets all cameras to render at a specific size.

When off, cameras will render using their size (set in Properties > Camera > Size).


Resolution

Determines the print size of the document when exporting as PSD


Export file name

Set the name of the file to be rendered.  If rendering multiple cameras, the camera name will be added as a suffix for each file.


Export format

The format for the rendered image(s) to be saved in.

PSD:  Provides render layers for additional compositing and post editing flexibility.

PNG:  Final image only with no render layers.


Save to

The location the exported file(s) will be saved.


Render Status panel

Use the Render Status panel to track which the progress of a render.  The active render also has some additional actions.

Snapshot: Save a copy of the render at it's current progress.

Cancel:  Cancel a specific render from the queue.




Edit render settings

The Render Settings panel can be opened from the viewport control bar or with the default shortcut \.  Here you'll find all of the settings needed to choose the rendering method and control the quality of the resulting image.

Render settings are shared between Design and Render modes.



Real time settings


Anti-aliasing

Smooth pixelated edges on curved and diagonal surfaces.

  • Off
  • 2X


Shadow mode

Select a method for generating shadows.

  • Off
  • Raster


Displacement

Render object tessellation and material height information..


Ray tracing settings


Render with GPU

Use GPU for ray racing.  GPU ray tracing can be significantly faster.  GPU rendering is only supported on Windows devices.


Interactive raytracing

Use raytracing during viewport interactions.  When off, the viewport will use realtime rendering during interactions.


Max CPU cores

Limit the amount of CPU logical cores to use.  Operates based on logical cores for hyperthreading.  A value of 0 will be unlimited and use all available logical cores.


Preset

Choose a render setting preset for overall ray tracing quality.


Samples

Limit the number of rays per pixel.  A higher limit will create less noise, at the cost of spending more time. A lower value will result in more noise, but take much less time.

Type:Integer

Range: 1 - 20,000


Noise level

Set a tolerance for how much noise to permit in the final render.  A lower value will create less noise, at the cost of spending more time.  A higher value will result in more noise, but take much less time.

Type: Float

Range: 0.01 - 5.0


Max time

Type: Int (seconds)

Limit the maximum time per render.  Rendering will terminate when reaching final quality based on other settings or the max time, whichever occurs first.


Denoise export

Run denoising after rendering is complete.  Intelligently denoises based using data from the 3D scene.


Displacement

Determines if object tessellation and material height is rendered as displacement.


Resolution

Set whether to render at full or lower pixel resolution.

  • Full:  The full pixel resolution.
  • 1/2:  4x faster
  • 1/4:  8x faster