All changes

1.2.2

(Released June 28, 2022)
Summary : Bug fix release.

Fixed:

  • [Crash] Fixed an issue where deleting instance models caused a crash.
  • [Data] Fixed an issue where deleting an instance and saving the document prevented the document from loading again.
  • [Data] Fixed an issue where SBSPM materials renamed to SBSAR files could be imported and caused the document to become corrupted.
  • [Data] Fixed an issue where artboards from Illustrator and Photoshop documents were not accessible and able to be used.




1.2.1

(Released June 14, 2022)
Summary : Bug fix release.

Fixed:

  • [Data] Fixed an issue where pasted and duplicated objects were not properly saved and reloaded.
  • [Data] Fixed an issue where decals could be corrupted and prevent files from loading again. The files will now load but the decals may be missing and need to be re-applied.
  • [Libraries] Fixed an issue where images were unable to be saved to Libraries.
  • [UI] Fixed an issue that allowed the environment light to be deleted when the environment light was selected, even if not the visible tab.
  • [Undo] Fixed an issue where reverting a file to a saved state was not undoable.




1.2.0

(Released April 26, 2022)
Summary : A new project material panel and improved real time shadows, and performance enhancements all make Stager faster to use.

Added:

  • [Materials panel] Added the new project material panel
  • [Materials panel] Added the ability to see all materials in a project with base color as thumbnail
  • [Materials panel] Added the ability to create a new default material in the project material panel
  • [Materials panel] Added the ability to import materials to the project materials panel from disk, starter assets, and CC Libraries
  • [Materials panel] Added the ability to use materials from the project materials panel via drag-n-drop to viewport, scene panel, and properties panel
  • [Materials panel] Added a right-click context menu to assign materials to selected objects
  • [Materials panel] Added a right-click context menu to assign materials to other selected materials in order to replace them through the scene
  • [Materials panel] Added the ability to keep unused materials in the project
  • [Materials panel] Added the ability to select unused materials
  • [Materials panel] Added the ability to select all materials
  • [Materials panel] Added the ability to sort materials by name, add order, and in use
  • [Materials panel] Added the ability to switch between grid and list views
  • [Properties panel] Updated the properties panel to display properties for selections from both the scene panel and project materials panel.
  • [Scene panel] Added the ability to swipe across objects to toggle states like lock, visibility, and collision, across multiple objects.
  • [Scene panel] Added the ability to select cameras with other object types, making it easier to delete, group, or otherwise manage selections.
  • [Rendering] Added new real time shadows for environment lighting
  • [Rendering] Added new render settings for real time shadows for environment lighting (quality, resolution, samples, opacity)
  • [Rendering] Improved the visualization of the environment light when used as the background - was previously clamping colors too much
  • [Rendering] Added new 4X antialiasing for real time rendering
  • [Rendering] Added new render setting presets for real time rendering (draft, medium, high, ultra)
  • [Performance] Improved performance when editing image based lighting (environment lights or light layers) while raytracing is enabled.
  • [CC Libraries] Updated to CC Libraries version 3.19, bringing the latest bug fixes and features from the Libraries team.
  • [Substance Engine] Updated to Substance Engine 8.5.1 for support of the latest Substance material graphs from Substance 3D Designer
  • [Substance Model Engine] Updated to Substance Model Engine 1.6.1 for support of the latest Substance model graphs from Substance 3D Designer

Changed:

  • [Rendering] Removed the previous drop shadow real time rendering technique
  • [Rendering] Removed non-interactive rendering mode. Previously we had interactive raytracing as a render setting. When on, raytracing would continue to be on while editing. When off, raytracing would automatically swap back to real time during interactions then swap back to raytracing after an interaction. This was used by a very low number of people and caused some code complexity. In order to provide the best experience and focus on quality overall we've removed this option. You can use real time or raytracing, but it will no longer automatically swap between them during interactions.
  • [Export] Removed the export resolution (DPI) settings. This setting only affected exported PSD "DPI" settings for print resolution. No change to pixel render resolutions was made.
  • [Environment lighting tool] Removed the tool option to rotate your environment light vertically. This was not used and causing some bugs.

Fixed:

  • [Crashes] Triaged and resolved a number of rendering crashes. Many reported crashes are about running out of GPU memory. The team is continuing to investigate how we can more seamlessly inform when GPU memory is full and switch gracefully to CPU rendering.
  • [UI] Resolved an issue where the tool options could break if opened while the color picker or depth-of-field viewport selection action was enabled
  • [Substance models] Resolved an issue where UV position nodes wouldn't update in the real time render view for Substance models (SBSM)
  • [Rendering] Resolved an issue where displacement caused black artifacts on the edges of models
  • [Rendering] Resolved several issues where low polygon count could cause shadow termination artifacts in ray tracing
  • [Files] Resolved an issue where saved files were accidentally saving duplicate texture data. Stager will no longer duplicate data. Previously saved files will fix themselves on load. This can result in file sizes being reduced by 5-50%.
  • [Properties panel] Resolved an issue where the scroll position would reset when collapsing or expanding groups.
  • [Viewport] Fixed an issue where material drag and drop would not work on some parts of the viewport.
  • [Viewport] Fixed an issue where the select tool would not properly highlight meshes when over some parts of the viewport.
  • [Starter assets] Updated the “Cloth backdrop” asset so it doesn’t crash the app when interacting with some tools.




1.1.2

(Released February 15, 2022)
Summary : General bug fix release.

Fixed:

  • [Rendering] Resolved an issue where the environment light wasn't visible in final renders.
  • [Rendering] Resolved an issue where MSAA was not working for real time viewport rendering.
  • [Tools] Resolved an issue where Magic Wand size setting was not funcitoning.
  • [Tools] Resolved an issue where marquee select did not function in some areas of the viewport.
  • [UI] Resolved an issue where the camera and light widgets were rendering at the wrong size in the viewport.
  • [UI] Resolved an issue where the properties panel would stop working after editing a parametric asset.
  • [UI] Resolved an issue where the properties panel wouldn't display correctly if loading a parametric model without exposed parameters.
  • [UI] Resolved an issue where float values would create sliders that didn't work when reading some parametric assets.
  • [Log] Resolved an issue where the app log was not writing correctly, reducing the the ability to identify and resolve bugs.




1.1.1

(Released December 14, 2021)
Summary : General bug fix release.

Fixed:

  • [Rendering] Resolved an issue where canceling a render caused the app to hang.
  • [Rendering] Resolved an issue where using the denoiser resulted in blank patches in the final render.
  • [Rendering] Resolved an issue where snapshotting with raytracing on fails to capture the raytraced scene content.
  • [UI] Partially resolved an issue where trying to close the app on Windows causes the app to hang.  If you continue to experience this please report it to substance3D-bugs@adobe.com
  • [UI] Resolved an issue where applying a material to an object would make the collision object properties disappear.
  • [Import] Resolved an issue where importing a Stager file would instead open the Stager file.
  • [Materials] Resolved an issue where grayscale color sliders UI components fail to read SBSAR format material default settings correctly.




1.1.0

(Released November 24, 2021)
Summary : Brings enhancements such as GPU render layers, making automatic UV generation optional on import, improved tool options UI, and more.

Added:

  • [Rendering] Rendering PSD format with GPU will now produce render layers.
  • [Rendering] Laptops with Windows NVIDIA GPUs will now have improved automatic detection for using GPU raytracing.
  • [Rendering] Improved the visualization of area lights in the real time rendering engine. They are now more accurately displayed as areas and should be closer to the raytraced engine result.
  • [Import] Generating automatic UV is now optional when importing a model, instead of always on. You can manage this in the preferences.
  • [UI] Common transformation tool options (transform space, snapping, and collision toggles) are now available on the viewport control bar for easier access.
  • [UI] The viewport control bar has been slightly rearranged to account for the tool options being added.
  • [UI] The render settings panel has been switched to a popover to account for the placement on the viewport control bar.
  • [Collision] Turning collision on for an object will now automatically activate it for the scene in the tool options as well.
  • [Collision] You can now enable collision for objects using the scene panel badge when the scene wide tool option is disabled.
  • [Selection] Added a new marquee select tool which allows you to create marquee box selections in the viewport. The default shortcut is Q.
  • [Selection] Scene hierarchy navigation shortcuts: You can now select parents and children via shortcut, making it easier to navigate complex scene hierarchies in the viewport. The default shortcuts are [ and ] to step up and down the hierarchy.
  • [Selection] You can now use Shift+Cmd (Mac) or Shift+Ctrl (Win) to do additive selection while using the transform tools. Holding shift alone will continue to inverse selections.
  • [Lights] Physical lights will now orient to the surface they are aimed at when adding a light.
  • [Lights] Physical lights are now included in the frame selection action.
  • [Assets] Two new pedestal models in the starter assets for showcasing characters, props, and other assets.
  • [Assets] Two new materials in the starter assets for environmental design.

Changed:

  • [Selection] The shortcut to toggle transform space has changed from Q to T. Q is now used for the marquee select tool.

Fixed:

  • [Crash] Resolved a crash that could happen when loading a Stager file due to incorrectly reading camera data.
  • [Crash] Resolved a crash that could happen when adding background images.
  • [Materials] Resolved an issue where some materials could not be transformed (rotation, offset, tiling).
  • [Images] Resolved an issue where the "edit" button failed to launch other applications (Photoshop/Illustrator) for editing images.




1.0.2

(Released September 28, 2021)
Summary : M1 support, general enhancements and bug fixes.

Added:

  • Apple ARM (M1) support for emulation mode.
  • Added planar translation handles to the Select tool.
  • Added uniform scale handle to the Scale tool.
  • Changed the Windows header bar. It takes less vertical space and properly gets recolored for dark theme UI.
  • Improved decimal input: When typing into any input field the value will now be remembered up to 6 decimal places, providing more precision in saving and reading input values.
  • Selection changes no longer trigger a raytracing redraw, causing less viewport flashing.
  • Transformation guides now only appear after moving, instead of on selection, causing less viewport flashing.
  • Updated the Meet Mat model in the Starter Assets. It is now the same model as other Substance 3D apps.
  • The "Browse 3D assets" button now opens Creative Cloud Desktop if available. Requires Creative Cloud Desktop version 5.6 or newer.

Fixed:

  • Fixed a bug that sometimes caused CAD import to not work correctly for customers with the Substance 3D Collection Enterprise plan.
  • Fixed a number of bugs with GLTF import and export.
  • Removed two environment stages for content issues.




1.0.1

(Released July 27, 2021)
Summary : Bug fixes

Fixed:

  • Fixed a bug that sometimes caused CAD import to not work correctly for customers with the Substance 3D Collection Enterprise plan.
  • Fixed a number of bugs with GLTF import and export.
  • Removed two environment stages for content issues.




1.0.0

(Released June 23, 2021)
Summary : Initial app release

Added:

  • Adobe Mercury Rendering Engine
  • Advanced physically based material system (ASM)
  • Layout tools
  • Lighting system
  • Image compositing
  • Camera system
  • Substance 3D software interoperability

Known Issues:

  • Stager is not available on Apple Silicone M1 devices.
  • GPU rendering is available on Windows only and requires an NVIDIA card. (See system requirements)
  • PSD Render layers and denoising are available for CPU rendering only. GPU support is planned.
  • Stager may crash when importing some Substance materials. We are investigating this crash.
  • The scale handles on the Select tool gizmo occasionally disappear. Restarting the app will fix this.
  • The Creative Cloud Libraries panel will sometimes fail to refresh. Use the menu and select Reload to reload the panel.