Substance 3D Stager
Substance 3D Stager a professional staging tool for scene design and rendering.
Import content, arrange your scene, apply materials and textures, adjust both image-based and physical lighting, save cameras with different resolutions, and render photorealistic imagery - all in Stager!
This documentation is designed to help you understand the full functionality of Stager with deep functional specifications. See the tutorials for general information on learning the app workflows and functions. If you have any questions feel free to reach out on the forums!
- Activation and license
- System requirements — Adobe Substance 3D Stager is a 3D application that is best used on a desktop machine with dedicated graphics cards. This page will cover the full minimum, recommended, and optimal hardware for using Stager.
- Accessibility — Find out about Stager's accessibility features.
- Glossary — Learn about technical terms in Stager.
- Viewport navigation — Find out how to move the camera around the viewport to make changes more easily, or get the right angle for rendering.
- Import & export formats — Adobe Substance 3D Stager can import models, materials, images, and lights in a variety of formats.
- Standard models — Learn about using geometric meshes made in other applications.
- Parametric models — Modify these models directly in Stager by adjusting sliders and other parameters.
- 3D Text — Create 3D text using any font on your system and add interesting effects.
- Shapes — Create basic shapes like boxes, cones, and spheres, then modify them with parameters.
- Group — Learn to use groups to organize a collection of objects quickly.
- Materials — Use customizable materials to change the surface properties of objects in your scenes.
- Camera — Learn to control the camera used to view the scene, and create additional cameras to capture your scene from other angles.
- Environment — Find out how to modify the environment to create the perfect atmosphere for your scene.
- Physical Lights — Use physical lights to light your scene just like you would in the real world.