Vector Morph (Grayscale)
Distorts an input image by a Vector Map. The effect is similar to UV distortion with a Normalmap, or using a "flow map" in videogame shaders. Input pixels are moved by the vectors defined in the Red and Green values of the vector map.
This node itself is not the most difficult to use, but creating a proper Vector Map takes care. We recommend that you work with the highest bit-depths to ensure precision when morphing.
Vector Morph is very similar to Vector Warp: the main difference is that this Morph node does not "loop" or "tile" the result when it gets pushed outside of the canvas bounds. Instead, it clamps and repeats the edges.
- Input: Color/Grayscale Input
The source input that should be the target for the warping.
- Vector Field: Color Input
The Vector Map used to drive the warping.
- Amount: 0.0 - 1.0
Sets the intensity of the warping effect, works as a multiplier for the Vector Map.