In: Substance Model graph/Modification
- Input Scene
The input scene holding the meshes which UVs should be scaled.
- Uniform UV density Boolean
Uniformly scales the UVs of each mesh in the input scene appropriately so they have a consistent UV density between each other.
- UV density Float
Sets the target UV density which drives the scaling.
Note: This parameter is only available when the Uniform UV density parameter is set to True.
- UV islands in vertex color Boolean
Considers groups of faces sharing the same vertex colours as distinct UV islands to adjust the scaling accordingly.