Tile Random

Tile Random (Color)

In: Generators/Patterns



Tile Random generates a procedural tile pattern that has a little bit more chaos in the tile shapes than its counterpart, Tile Generator. It does this by randomly splitting certain tiles into smaller tiles. We suggest you first find your way around Tile Generator before tackling Tile Random, as many concepts are similar.

Tile Random is used instead of Tile Generator when the goal is an older-looking, less organised pattern. It does have its limitations though, so consider Tile Sampler for any other advanced needs.


 Click here to expand parameters...


  • Pattern InputGrayscale Input (Color Input)
    Custom pattern image, used when the "Pattern" parameter is set to "Image Input".
  • Background InputGrayscale Input (Color input)


  • X Amount1 - 64
    Amount of X-repetitions of the pattern.
  • Y Amount1 - 64
    Amount of Y-repetitions of the pattern.
  • Non Square Expansion: False/True
    Enables compensation of squash and stretch with non-square ratios.
  • Pattern 
    • PatternPattern Input, Square, Disc, Paraboloid, Bell, Gaussian, Thorn, Pyramid, Brick, Gradation, Waves, Half Bell, Ridged Bell, Crescent, Capsule, Cone
      Selects what pattern shape to use.
    • Image Input Filtering (Engine > v4)Bilinear + Mipmaps, Bilinear, Nearest
    • Pattern Specific0.0 - 1.0
      Lets you change the selected pattern's shape. The effect is dependent on the selected pattern.
    • Pattern Specific Random0.0 - 1.0
      Randomisation effect is dependent on the selected pattern.
    • Rotation0, 90, 180, 270, random horizontal, random vertical
      Sets rotation in 90 degree steps, with optional randomisation.
    • Rotation Random0.0 - 1.0
      Adds random free rotation.
    • Symmetry Random0.0 - 1.0
      Randomly mirrors certain patterns by the selected Symmetry random Mode. The higher this value, the more patterns will be mirrored.
    • Symmetry Random Mode: Horizontal + Vertical, Horizontal, Vertical
      Determines mirroring behaviour when Symmetry random is higher than 0.
  • Split 
    • Modenone, auto, auto horizontal, auto vertical, random h+v
      Sets the rule on how to split tiles.
    • Threshold0.0 - 1.0
      Size treshold for when to split a tile.
    • Multiplier0 - 10
      Splitting multiplier. The higher this value, the more splits.
  • Size 
    • Random X0.0 - 1.0
      Randomises non-uniform scaling over X-axis.
    • Random Y0.0 - 1.0
      Randomises non-uniform scaling over Y-axis.
  • Interstice 
    • ModeRelative to smallest brick, Relative to largest brick
      Sets what brick size interstice is relative to.
    • Amount0.0 - 1.0
      Sets gap size between bricks.
  • Shape 
    • Scale0.0 - 1.0
      Globally scales every tile.
    • Scale Random0.0 - 1.0
      Random scaling on a per-tile basis.
    • Rotation0.0 - 1.0
      Global rotation for every tile.
    • Rotation Random0.0 - 1.0
      Rotates randomly on a per-tile basis.
    • Rotation ConstraintFalse/True
      Constrains the scale so rotated tiles never overlap.
  • Position 
    • Offset0.0 - 1.0
      Moves or translates the tiles globally, slides over X-axis only
    • Offset Random0.0 - 1.0
      Randomises offset per-tile, slides over X-axis only
    • Random0.0 - 1.0
      Randomises position, tiles move on both X- and Y-axis.
    • Random ConstraintsFalse/True
      Constrains scale so tiles touch, but don't overlap. Tones down the Random Position effect significantly.
  • Color 
    • Color(Grayscale value) / (Color value)
      Sets solid color for all tiles.
    • Color Random0.0 - 1.0
      Randomises color on a per-tile basis.
    • Color Parametrisationnone, area, size x, size y
      Makes color variation dependent on one of these settings.
    • Color Parametrisation Intensity0.0 - 1.0
      Multiplier for the above Parametrisation effect.
    • Color Parametrisation Effect (for Color only): RGB+Alpha, RGB only, Alpha only
      Determines color-only parametrisation effect.
    • Background Color(Grayscale value) / (Color value)
      Sets solid background color.
    • Blending ModeAdd/Sub, Max / Add/Sub, Alpha Blend (Color)
      Sets blending mode for tiles onto background.
  • Mask 
    • Random0.0 - 1.0
      Randomly begins masking out tiles. The higher the value, the more tiles dissappear.
    • InvertFalse/True
      Inverts the mask result.

Example Images