Substance 3D Designer

Substance 3D Designer is a Material and 3D Model authoring software. It generates textures from procedural patterns or by manipulating bitmaps inside a node graph as well as generates 3D models.

This documentation is designed to help you learn how to use the software, from basic to advanced techniques.

If you have any question that is not answered in this manual feel free to ask on our Forum. You can also download our Physically Based Rendering guide if you wish to learn more about PBR.

Getting Started
  • Activation and licensesThis pages regroups information on how to activate and manage your licenses to unlock the application.
  • System requirementsThis page lists system requirements and hardware compatibility information.
  • OverviewThis page gives an overview of Substance 3D Designer, how it compares to the other applications in the Substance ecosystem and what sort of filetypes and resources you will work with.
  • Workflow OverviewThis page explains the concept of Node-Based workflows, and provides a summary of the 3 main types of Graph you can author in Designer.
  • ShortcutsOn this page you can find an overview of all shortcuts for Substance 3D Designer.
  • Tutorials & LearningIf you prefer to dive in with videos and other more focused learning material, these tutorials are good for getting started:

Nodes Reference
  • Atomic NodesAtomic Nodes are the lowest-level most basic building blocks of Substance 3D Designer.
  • Node LibraryThis area of the documentation documents and explains all Library nodes
  • Function Nodes ReferenceLists all basic Function nodes used in the Function Graph
  • Graph ItemsGraph Items are special elements that help you organize and shape your graphs