Substance 3D Designer
Substance 3D Designer is a Material and 3D Model authoring software. It generates textures from procedural patterns or by manipulating bitmaps inside a node graph as well as generates 3D models.
This documentation is designed to help you learn how to use the software, from basic to advanced techniques.
- Activation and licenses — This page has information on how to activate and manage your licenses so you can start using Designer.
- System requirements — This page lists system requirements and hardware compatibility information.
- Overview — This page gives an overview of Substance 3D Designer, how it compares to the other applications in the Substance ecosystem and what sort of filetypes and resources you will work with.
- Workflow Overview — This page explains the concept of Node-Based workflows, and provides a summary of the 3 main types of Graph you can author in Designer.
- Shortcuts — On this page you can find an overview of all shortcuts for Substance 3D Designer.
- Tutorials & Learning — If you prefer to dive in with videos and other more focused learning material, these tutorials are good for getting started:
- Atomic Nodes — Atomic Nodes are the lowest-level most basic building blocks of Substance 3D Designer.
- Node Library — This area of the documentation documents and explains all Library nodes
- Function Nodes Reference — Lists all basic Function nodes used in the Function Graph
- Graph Items — Graph Items are special elements that help you organize and shape your graphs