In: Material Filters/Effects
All-in-one effect to add snow buildup on a full material. Strongly relies on a good, high-quality Heightmap, such as from a photoscan. The result is intended to be PBR-correct.
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- Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
- Fresh Snow: 0.0 - 1.0
Sets amount of snow in Raised areas. The result is tied to the Melted Snow parameter.
- Melted Snow: 0.0 - 1.0
Sets amount of melted snow in lowered corners.
- Buildup: 0.0 - 1.0
Mostly affects Height output, determines height pile-up effect.
- Smoothness: 0.0 - 1.0
Sets smoothing out of height details by snow buildup.
- Flakes Intensity: 0.0 - 1.0
Mainly affects Normalmap, intensity of flake details.
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