Snow Cover

Snow Cover

In: Material Filters/Effects

Intermediate

Description

All-in-one effect to add snow buildup on a full material. Strongly relies on a good, high-quality Heightmap, such as from a photoscan. The result is intended to be PBR-correct.

Parameters

 Click here to expand parameters...

Inputs

  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.

Parameters

  • Channels
    Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Fresh Snow0.0 - 1.0
    Sets amount of snow in Raised areas. The result is tied to the Melted Snow parameter.
  • Melted Snow0.0 - 1.0
    Sets amount of melted snow in lowered corners.
  • Buildup0.0 - 1.0
    Mostly affects Height output, determines height pile-up effect.
  • Smoothness0.0 - 1.0
    Sets smoothing out of height details by snow buildup.
  • Flakes Intensity0.0 - 1.0
    Mainly affects Normalmap, intensity of flake details.

Example Images