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Output boolean
https://substance3d.adobe.com/documentation/sddoc/output-boolean-238060772.html
this content using HTML. Display name String The string used as a label for this output when this graph is instanced as a node into another
Output float
https://substance3d.adobe.com/documentation/sddoc/output-float-238060775.html
this content using HTML. Display name String The string used as a label for this output when this graph is instanced as a node into another
Output integer
https://substance3d.adobe.com/documentation/sddoc/output-integer-238060778.html
this content using HTML. Display name String The string used as a label for this output when this graph is instanced as a node into another
Output vector2
https://substance3d.adobe.com/documentation/sddoc/output-vector2-238060784.html
this content using HTML. Display name String The string used as a label for this output when this graph is instanced as a node
Output vector3
https://substance3d.adobe.com/documentation/sddoc/output-vector3-238060787.html
this content using HTML. Display name String The string used as a label for this output when this graph is instanced as a node
All Changes
https://substance3d.adobe.com/documentation/sddoc/all-changes-188973131.html
] Panels are not correctly displayed when launching the app via opening a file [Preferences] Image cache ignores the temporary files … app directory contains non ascii chars [Preferences] MDL panel is displayed twice in Project [API] FxMap nodes don't support
Output scene
https://substance3d.adobe.com/documentation/sddoc/output-scene-238060781.html
format this content using HTML. Display name String The string used as a label for this output when this graph is instanced as a node
Creating user interface elements
https://substance3d.adobe.com/documentation/sddoc/creating-user-interface-elements-172824940.html
import QtWidgets # Get the application and the UI Manager. app = sd.getContext().getSDApplication() uiMgr = app.getQtForPythonUIMgr … from PySide2 import QtWidgets # Get the application and the UI Manager. app = sd.getContext().getSDApplication() uiMgr
Adding actions to the Explorer toolbar
https://substance3d.adobe.com/documentation/sddoc/adding-actions-to-the-explorer-toolbar-200574155.html
initializeSDPlugin(): ctx = sd.getContext() app = ctx.getSDApplication() uiMgr = app.getQtForPythonUIMgr() # Register an explorer created callback … = uiMgr.registerExplorerCreatedCallback(partial(explorerCreated, uiMgr=uiMgr)) def uninitializeSDPlugin(): ctx = sd.getContext()
Using color management
https://substance3d.adobe.com/documentation/sddoc/using-color-management-200574153.html
settings. import sd ctx = sd.getContext() app = ctx.getSDApplication() # Access the color management engine. cm … SDValueString from sd.api.sdvaluebool import SDValueBool ctx = sd.getContext() app = ctx.getSDApplication() pkgMgr = app.getPackageMgr() cm
Using spot colors
https://substance3d.adobe.com/documentation/sddoc/using-spot-colors-205358014.html
() will return None. import sd ctx = sd.getContext() app = ctx.getSDApplication() spotLib = app.getSpotColorLibrary() # Find a color … sd.api.sdvaluespotcolor import SDValueSpotColor ctx = sd.getContext() app = ctx.getSDApplication() uiMgr = app.getUIMgr() spotLib
Undo and redo
https://substance3d.adobe.com/documentation/sddoc/undo-and-redo-172825059.html
manageable. import sd from sd.api.sdhistoryutils import * # Get the application and package manager objects. cxt = sd.getContext() app
Accessing graphs and selections
https://substance3d.adobe.com/documentation/sddoc/accessing-graphs-and-selections-172825045.html
The SDApplication class contains some helpful methods that let you access the currently active graph , and the current selection within it. import sd # Get the application and UI manager object. ctx = sd.getContext() app = ctx.getSDApplication() uiMgr
Application callbacks
https://substance3d.adobe.com/documentation/sddoc/application-callbacks-172824947.html
" % (filePath, succeed)) # Get the application. app = sd.getContext().getSDApplication() # Register our callbacks
Retrieving the installation path
https://substance3d.adobe.com/documentation/sddoc/retrieving-the-installation-path-172823228.html
). Navigate to the registry key: HKEY_LOCAL_MACHINE\Software\Microsoft\Windows\CurrentVersion\App Paths\ Open the sub-key named Adobe
Bitmap resource
https://substance3d.adobe.com/documentation/sddoc/bitmap-resource-200574534.html
created internally using the bitmap node, or with an external app. Bitmap storage Bitmaps are usually the largest resource that Designer
Creating a Substance compositing graph
https://substance3d.adobe.com/documentation/sddoc/creating-a-substance-compositing-graph-102400068.html
as preconfigured by the template. Type: the graph type, which is used for interoperability purposes such as letting other Substance 3D apps
Cannot create/load a project
https://substance3d.adobe.com/documentation/sddoc/cannot-create-load-a-project-215288193.html
: Adobe Substance 3D subscription: go to the Updates section of the Apps tab in the Adobe Creative Cloud Desktop