Safe Transform

Safe Transform (Grayscale)

In: Filters/Transforms



Tiling-safe version of Transform 2D. Allows you to scale, rotate and offset without breaking tiling and without losing pixel detail (loss of crispness/sharpness) due to small offsets and rotations.

Useful for transforming noise when maximum control or perfect sharpness is required.


  • Tile1 - 16
    Scales the input down by tiling it.
  • Offset ModeManual, Random
    Switches to a random offset instead of a manually defined one.
  • Offset0.0 - 1.0
    Moves or translates the result. Makes sure pixels are snapped and not interpolated.
  • Rotation0.0 - 1.0
    Rotates input along angle.
  • Tile Safe RotationFalse/True
    Determines the behaviour of the Rotation, whether it should snap to safe values that don't blur any pixels.
  • Symmetrynone, X, Y, X+Y
  • Background Color(Color value) (Color Version Only)
  • Mipmap ModeAutomatic, Manual
    Determines mipmapping mode. Setting this to Manual leads to sharper results.
  • Mipmap Level0 - 10
    When Mipmap mode is set to Manual, this allows you to choose a different Mipmap.

Example Images