Safe Transform (Grayscale)
Tiling-safe version of Transform 2D. Allows you to scale, rotate and offset without breaking tiling and without losing pixel detail (loss of crispness/sharpness) due to small offsets and rotations.
Useful for transforming noise when maximum control or perfect sharpness is required.
- Tile: 1 - 16
Scales the input down by tiling it.
- Offset Mode: Manual, Random
Switches to a random offset instead of a manually defined one.
- Offset: 0.0 - 1.0
Moves or translates the result. Makes sure pixels are snapped and not interpolated.
- Rotation: 0.0 - 1.0
Rotates input along angle.
- Tile Safe Rotation: False/True
Determines the behaviour of the Rotation, whether it should snap to safe values that don't blur any pixels.
- Symmetry: none, X, Y, X+Y
- Background Color: (Color value) (Color Version Only)
- Mipmap Mode: Automatic, Manual
Determines mipmapping mode. Setting this to Manual leads to sharper results.
- Mipmap Level: 0 - 10
When Mipmap mode is set to Manual, this allows you to choose a different Mipmap.
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