Rust Weathering

Rust Weathering

In: Mesh Adaptive/Weathering

Complex

Description

Parameters

 Click here to expand parameters...

Inputs

  • Ambient OcclusionGrayscale Input 
    Baked map used for internal effects and masking.
  • CurvatureGrayscale Input 
    Baked map used for internal effects and masking.
  • PositionColor Input 
  • Mask Grayscale Input 
    Mask slot used for masking the node's effects. Can be toggled with the "Mask" parameter.

Parameters

  • Channels 
    • Toggle material channels on and off in this group, for example when using Specular/Glossiness maps instead of Metallic/Roughness.
  • Advanced 
    • Normal FormatDirectX, OpenGL
      Switches between different Normalmap formats (inverts the green channel).
    • MaskFalse/True
      Toggles the use of the Mask map on or off.
  • Effect 
    • Rust Spreading0.0 - 1.0
    • Spreading Smoothness0.0 - 1.0
    • Vernish Damage Scale0.0 - 1.0
    • Drips Intensity0.0 - 1.0
    • Drips Samples Amount0 - 32
    • Drips Smoothness0.0 - 1.0
  • Blending 
    • Diffuse Intensity0.0 - 1.0
      Blending strength of the Diffuse.
    • Base Color Intensity0.0 - 1.0
      Blending strength of the Base Color.
    • Normal Intensity0.0 - 32.0
      Blending strength of the Normal.
    • Specular Intensity0.0 - 1.0
      Blending strength of the Specular.
    • Glossiness Intensity0.0 - 1.0
      Blending strength of the Glossiness.
    • Roughness Intensity0.0 - 1.0
      Blending strength of the Roughness.
    • Metallic Intensity0.0 - 1.0
      Blending strength of the Metallic.
    • Ambient Occlusion Intensity0.0 - 1.0
      Blending strength of the Ambient Occlusion.
    • Height Intensity0.0 - 1.0
      Blending strength of the Height.

Example Images