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Normal Blend | Substance 3D Designer

Normal Blend

Normal Blend

In: Filters/Normal Map

Intermediate

Description

Normal Blend allows you to blend two Normalmaps together with an optional mask, while making sure all values stay normalised. It doesn't differ much from an atomic Blend Node, but has added internal calculations for Normalmaps.

Normal Blend is not intended for combining (overlaying) Normalmaps, where the top map adds detail to the bottom map. For that, use Normal Combine instead.

Parameters

Inputs

  • NormalFG: Color Input
    Foreground/Top Normalmap.
  • NormalBG: Color Input
    Background/Bottom Normalmap.
  • Mask: Grayscale Input
    Mask slot used for masking the node's effects. Can be toggled with the "Use Mask" parameter.

Parameters

  • Opacity: 0.0 - 1.0
    Blending Opacity between Foreground and Background
  • Use Mask: False/True
    Toggles the use of the Mask map on or off.

Example Images

(.gif format introduces dithering in example, in-application results are smooth)

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