Node library
Apart from the Atomic nodes, Designer also comes with a library of pre-made Graph Instances, divided up into many categories. There are over 200 different ones, some come in handy very often, some are intended for very specific use cases.This area of the documentation documents and explains all Library nodes and provides pointers and tips on which nodes are good to get started with.
The library panel of Designer displays more categories than we currently have documented, Most notably MDL nodes are missing, these might be added in the future.
Texture generators
Noises
- 3D Perlin Noise
- 3D Perlin Noise Fractal
- 3D Ridged Noise Fractal
- 3D Simplex Noise
- 3D Voronoi
- 3D Voronoi Fractal
- 3D Worley Noise
- Anisotropic Noise
- Blue Noise Fast
- BnW Spots 1
- BnW Spots 2
- BnW Spots 3
- Cells 1
- Cells 2
- Cells 3
- Cells 4
- Clouds 1
- Clouds 2
- Clouds 3
- Creased
- Crystal 1
- Crystal 2
- Directional Noise 1
- Directional Noise 2
- Directional Noise 3
- Directional Noise 4
- Directional Scratches
- Dirt 1
- Dirt 2
- Dirt 3
- Dirt 4
- Dirt 5
- Dirt Gradient
- Fluid
- Fractal Sum 1
- Fractal Sum 2
- Fractal Sum 3
- Fractal Sum 4
- Fractal Sum Base
- Fur 1
- Fur 2
- Fur 3
- Gaussian Noise
- Gaussian Spots 1
- Gaussian Spots 2
- Grunge Concrete
- Grunge Damas
- Grunge Galvanic Large
- Grunge Galvanic Small
- Grunge Leaks
- Grunge Leaky Paint
- Grunge Map 001
- Grunge Map 002
- Grunge Map 003
- Grunge Map 004
- Grunge Map 005
- Grunge Map 006
- Grunge Map 007
- Grunge Map 008
- Grunge Map 009
- Grunge Map 010
- Grunge Map 011
- Grunge Map 012
- Grunge Map 013
- Grunge Map 014
- Grunge Map 015
- Grunge Rough Dirty
- Grunge Rust Fine
- Grunge Scratches Dirty
- Grunge Scratches Fine
- Grunge Scratches Rough
- Grunge Shavings
- Grunge Splashes Dusty
- Grunge Spots
- Grunge Spots Dirty
- Liquid
- Messy Fibers 1
- Messy Fibers 2
- Messy Fibers 3
- Microscope View
- Moisture Noise
- Perlin Noise
- Plasma
- Caustics
- Voronoi
- Voronoi Fractal
- Waveform 1
- White Noise
- White Noise Fast
Patterns
- 3D Linear Gradient
- 3D Volume Mask
- Alveolus
- Arc Pavement
- Brick 1
- Brick 2
- Brick Generator
- Checker 1
- Cube 3D
- Cube 3D GBuffers
- Fibers 1
- Fibers 2
- Gaussian 1
- Gaussian 2
- Gradient Axial
- Gradient Axial Reflected
- Gradient Circular
- Gradient Linear 1
- Gradient Linear 2
- Gradient Linear 3
- Gradient Radial
- Height Extrude
- Mesh 1
- Mesh 2
- Panorama Shape
- Polygon 1
- Polygon 2
- Scratches Generator
- Shape
- Shape Extrude
- Shape Mapper
- Shape Splatter
- Shape Splatter Blend
- Shape Splatter Data Extract
- Shape Splatter to Mask
- Splatter
- Splatter Circular
- Star
- Starburst
- Stripes
- Tile Generator
- Tile Random
- Tile Random 2
- Tile Sampler
- Triangle Grid
- Weave 1
- Weave 2
- Weave Generator
Filters
Adjustments
- Auto Levels
- Channel Mixer
- Chrominance Extract
- Clamp
- Color Match
- Color To Mask
- Contrast/Luminosity
- Convert To Linear
- Convert to sRGB
- Grayscale Conversion Advanced
- Hald CLUT
- HDR Range Viewer
- Height Map Frequencies Mapper
- Highpass
- Histogram Range
- Histogram Scan
- Histogram Scan Non-Uniform
- Histogram Select
- Histogram Shift
- Invert
- Lighting Cancel High Frequencies
- Lighting Cancel Low Frequencies
- Luminance Highpass
- Min Max
- Pow
- Quantize
- Replace Color
- Replace Color Range
- Threshold
Blending
- Color (Blend Node)
- Color Burn
- Color Dodge
- Difference
- Dissolve
- Linear Burn
- Luminosity (Blend Node)
- Multi Switch
- Switch
Blurs
Channels
Effects
- 3D Texture Position
- 3D Texture SDF
- 3D Texture Surface Render
- 3D Texture Volume Render
- Ambient Occlusion (HBAO) (Filter Node)
- Ambient Occlusion (RTAO)
- Bevel (Filter Node)
- Cross Section
- Curvature (Filter Node)
- Curvature Smooth
- Curvature Sobel
- Diffusion Color
- Diffusion Grayscale
- Diffusion UV
- Edge Detect
- Emboss With Gloss
- Extend Shape
- Flood Fill
- Flood Fill Mapper
- Flood Fill to BBox Size
- Flood Fill to Gradient
- Flood Fill to Grayscale/Color
- Flood Fill to Index
- Flood Fill to Position
- Flood Fill to Random Color
- Flood Fill to Random Grayscale
- FXAA
- Glow
- Mosaic
- Multi Directional Warp
- Non Uniform Directional Warp
- Reaction Diffusion Fast
- RT Shadow
- RT Irradiance
- Shadows (Filter Node)
- Shape Drop Shadow
- Shape Glow
- Shape Stroke
- Summed Area Table
- Swirl
- Uber Emboss
- Vector Morph
- Vector Warp
Normal Map
- Facing Normal
- Height Normal Blender
- Height to Normal World Units
- Normal Blend
- Normal Combine
- Normal Invert
- Normal Normalize
- Normal Sobel
- Normal to Height
- Normal To Height HQ
- Normal Transform
- Normal Vector Rotation
- Bent Normal
Tiling
Transforms
- 3D Texture Offset
- Auto Crop
- Cartesian To Polar
- Polar to Cartesian
- Clone (Filter Node)
- Mirror (Filter Node)
- Noise Upscale 1
- Noise Upscale 2
- Noise Upscale 3
- Safe Transform
- Non-Square Transform
- Non-Uniform Rotation
- Skew
- Symmetry
- Symmetry Slice
- Trapezoid Transform
- Quad Transform
Material filters
1-Click
Effects (Material)
Transforms (Material)
Blending (Material)
PBR Utilities
- BaseColor / Metallic / Roughness converter
- Base Material
- PBR Albedo Safe Color
- PBR BaseColor / Metallic Validate
- PBR Dielectric F0
- PBR Metal Reflectance
- PBR Render
- PBR Render Mapping
Scan Processing
- AO Cancellation
- Atlas Scatter
- Atlas Splitter
- Clone Patch
- Color Equalizer
- Crop
- Material Clone Patch
- Material Crop
- Multi-Angle to Albedo
- Multi-Angle to Normal
- Multi Clone Patch
- Multi Color Equalizer
- Multi Crop
- Smart Auto Tile
Mesh based generators
Mask Generators
- Bottom To Top
- Cloth Wear
- Dirt
- Dripping Rust
- Dust
- Edge Blur
- Edge Damages
- Edge Dirt
- Edge Notch
- Edge Select
- Edge Speckle
- Edge Wear
- Fiber Glass Edge Wear
- Grease
- Ground Dirt
- Leaks
- Leather Wear
- Light
- Mask Builder
- Metal Edge Wear
- Paint Wear
- Selective Dirt
- Sun Bleach
- Surface Brush
Weathering
- Cracks Weathering
- Fabric Weathering
- Leather Weathering
- Metal Weathering
- Moss Weathering
- Rock Weathering
- Rust Weathering
Utilities (Mesh based generators)
3D View (Library)
HDRI Tools
- Blackbody
- Color Temperature Adjustment
- Exposure
- Exposure Preview
- HDR Merge
- Nadir Extract
- Panorama 3D Position
- Gradient 2 Points
- Gradient Linear (HDRI)
- Line Light
- Nadir Patch
- Physical Sun/Sky
- Plane Light
- Panorama Rotation
- Shape Light
- Sphere Light
- Straighten Horizon