Metal Edge Wear

Metal Edge Wear

In: Mesh Adaptive/Mask Generators



Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

This mask represents edge wear on a metal object, with scratches and chips appearing on Convex raised edges, potentially masked out by baked AO dark areas.


 Click here to expand parameters...


  • CurvatureGrayscale Input 
    Baked map used for internal effects and masking.
  • Ambient OcclusionGrayscale Input 
    Baked map used for internal effects and masking.
  • Grunge InputGrayscale Input 
  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.
  • World Space NormalColor Input 
  • PositionColor Input 


  • Wear Level0.0 - 1.0
    Sets the total amount of wear, gradually reveals.
  • Wear Contrast0.0 - 1.0
    Sets the contrast of the final result.
  • Edges Smoothness0.0 - 16.0
    Sets smoothness of the falloff from the edges from the Curvature.
  • Grunge Amount0.0 - 1.0
    Sets amount of grunge to blend in between edges.
  • Grunge Scale1 - 16
    Sets the scale of the Grunge.
  • Ambient Occlusion Masking0.0 - 1.0
    Sets amount of effect the AO has on the final effect, dark areas being masked out.
  • Curvature Weight0.0 - 1.0
    Sets amount of effect the Convex edges from the Curvature have on the final effect.
  • Use Custom GrungeFalse/True
    Enables a custom Grunge map input slot.
  • Use TriplanarFalse/True
    Enable Tri Planar projection to hide seams.
  • Triplanar Blending Contrast0.0 - 1.0
    Sets blending contrast for the Triplanar Projection.

Example Images