Mesh adaptive are nodes intended to process Baked maps such as a Normalmap, Curvature, Ambient Occlusion, etc.The category gets its name from the fact that baked maps are the only way for Designer to use data based on 3D meshes. Quite some of the functionality in this category is similar to Smart Materials and Masks from Substance Painter.
There are three main categories:
- Mask Generators
Black-and-white mask generators based on one or more baked maps.
Full-material weathering effects based on baked maps.
Extra utilities and tools to work with bakes.