Material Blend

Material Blend

In: Material Filters/Blending

Complex

Description

Material Blend is the Multi-Channel, Full Material Equivalent of the atomic Blend Node. It blends between two full materials (all possibe channels) based on a grayscale mask, or optionally based on one single color from a Color ID mask.

This node is useful if you want to blend two materials and have a grayscale map but no full Color ID bake. If you do have a Color ID bake and want to blend more than two materials, we suggest you use Multi-Material Blend.

Parameters

Inputs

  • ColorIDColor Input 
    Optional Baked color ID map.
  • Greyscale MaskGrayscale Input 
    Mask slot used for masking the node's effects.

Parameters

  • Channels 
    • Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
  • Diffuse 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Base Color 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Normal 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
  • Specular 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Emissive 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Glossiness 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Roughness 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Metallic 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Specular Level 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Ambient Occlusion 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Height 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Opacity 
    • Opacity0.0 - 1.0
      Blending Opacity between Foreground and Background
    • Blending ModeNormal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
  • Color ID MaskFalse/True
    Use Color ID mask instead of grayscale mask. Keep in mind that this is only for one color!
  • Color(Color value)
    Which color to pick and convert to white.
  • Fuzziness0.01 - 1.0
    The extent to which the color you picked blends over into its neighbours.
  • Padding0.0 - 1.0
    Transition contrast of the color you picked.

Example Images