Description
Material Blend is the Multi-Channel, Full Material Equivalent of the atomic Blend Node. It blends between two full materials (all possibe channels) based on a grayscale mask, or optionally based on one single color from a Color ID mask.
This node is useful if you want to blend two materials and have a grayscale map but no full Color ID bake. If you do have a Color ID bake and want to blend more than two materials, we suggest you use Multi-Material Blend.
Parameters
Click here to expand parameters...
- ColorID: Color Input
Optional Baked color ID map. - Greyscale Mask: Grayscale Input
Mask slot used for masking the node's effects.
Parameters
- Channels
- Toggle material channels on and off in this group, when using Specular/Glossiness maps instead of Metallic/Roughness for example.
- Diffuse
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Base Color
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Normal
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background
- Specular
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Emissive
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Glossiness
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Roughness
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Metallic
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Specular Level
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Ambient Occlusion
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Height
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Opacity
- Opacity: 0.0 - 1.0
Blending Opacity between Foreground and Background - Blending Mode: Normal, Add, Subtract, Multiply, Add/Sub, Max, Min, Switch
- Color ID Mask: False/True
Use Color ID mask instead of grayscale mask. Keep in mind that this is only for one color! - Color: (Color value)
Which color to pick and convert to white. - Fuzziness: 0.01 - 1.0
The extent to which the color you picked blends over into its neighbours. - Padding: 0.0 - 1.0
Transition contrast of the color you picked.
Example Images
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