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Height to Normal World Units | Substance 3D Designer

Height to Normal World Units

Height to Normal World Units

In: Filters/Normal Map

Simple

Description

An advanced Height-To-Normal conversion node that makes use of real-world units during the conversion.

Useful for when you know your source Heightmap's dimensions and want to perform the most accurate conversion, such as when working with scanned material.

Parameters

  • Surface Size (cm): 0.0 - 1000.0
    Dimensions of the input Heightmap.
  • Height Depth (cm): 0.0 - 100.0
    Maximum depth of Heightmap details.
  • Normal Format: OpenGL, DirectX
    Switches between different Normalmap formats (inverts the green channel).
  • Sampling: Standard, Sobel
    Switches between two sampling modes determining accuracy.

Example Images

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