Height Blend

Height Blend

In: Material Filters/Effects



Combines two Heightmaps based on their height information. Generates a blended Heightmap, but also a Black and White mask that can be used elsewhere.

This is useful when you have two high-quality Heightmaps to combine, but not necessarily a full material, as is required for Material Height Blend.


 Click here to expand parameters...


  • Height TopGrayscale Input 
  • Height BottomGrayscale Input 
  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.


  • Height Offset0.0 - 1.0
    Offsets Heightmaps so the blend level is moved along the height axis. This is the main control for the blending.
  • Contrast0.0 - 1.0
    Adjusts the contrast of the blending, makes transitions sharper.
  • ModeBalanced height, Bottom height priority
    Switches between two different blending modes.
  • Opacity0.0 - 1.0
    Blending Opacity of the foreground height, fades it in or out.

Example Images