In: Material Filters/Effects
Combines two Heightmaps based on their height information. Generates a blended Heightmap, but also a Black and White mask that can be used elsewhere.
This is useful when you have two high-quality Heightmaps to combine, but not necessarily a full material, as is required for Material Height Blend.
- Height Top: Grayscale Input
- Height Bottom: Grayscale Input
- Mask (optional): Grayscale Input
Mask slot used for masking the node's effects.
- Height Offset: 0.0 - 1.0
Offsets Heightmaps so the blend level is moved along the height axis. This is the main control for the blending.
- Contrast: 0.0 - 1.0
Adjusts the contrast of the blending, makes transitions sharper.
- Mode: Balanced height, Bottom height priority
Switches between two different blending modes.
- Opacity: 0.0 - 1.0
Blending Opacity of the foreground height, fades it in or out.
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