Filters are nodes that process an input to create a modified, "filtered" output, in a way you might be used to from other well-known imaging applications. The big difference with Material Filters is that they only work on one (sometimes more) inputs that do not represent a full material.

Filters are one of the most used major categories. Apart from the Atomic nodes category, no other category is as useful when building textures from scratch. Take the time to get to know each of the subcategories:

  • Adjustments
    Expanded color, tone and value adjustments.
  • Blending
    Advanced and expanded blending modes.
  • Blurs
    Advanced, high-quality blurs.
  • Channels
    Expanded Channel-mixing nodes.
  • Effects
    Texturing-oriented image effects, as well as "Layer Style"-type effects.
  • Normal Map
    Normal Map focused operations.
  • Tiling
    Nodes focused on fixing and improving tiling.
  • Transforms
    Advanced (mathematical) 2D-space transformation operations.