Curvature Smooth
Curvature Smooth
In: Filters/Effects
Simple
Description
Performs a smooth multi-pass curvature conversion to input Normalmap. The resulting map has white tints for convex areas and black tints for concave. Curvature Smooth will always have sloping transitions and large gradients.
Look at Curvature for a sharper version, or Curvature Sobel if you need more options.
Parameters
- Normal Format: DirectX, OpenGL
Switches between different Normalmap formats (inverts the Green channel).
Example Images
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