Curvature Smooth

Curvature Smooth

In: Filters/Effects



Performs a smooth multi-pass curvature conversion to input Normalmap. The resulting map has white tints for convex areas and black tints for concave. Curvature Smooth will always have sloping transitions and large gradients.

Look at Curvature for a sharper version, or Curvature Sobel if you need more options.


  • Normal FormatDirectX, OpenGL
    Switches between different Normalmap formats (inverts the Green channel).

Example Images