Renders a grayscale 3D cube with shading that also serves as screen-depth. The resulting cube has super-sharp and crisp edges when used with high precision bit-depths. Very interesting and useful!
- Orientation Offset:
Allows for 3D-like X- and Y-rotation of the cube. Can also be done by manipulating the small dot in the 2D preview (as shown on the example below)
- Size: 0.0 - 1.0
Allows for non-uniform rescaling of the cube.
- Scale: 0.0 - 1.0
Rescales entire cube uniformly.
- Non Square Expansion: False/True
Enables compensation of squash and stretch with non-square ratios.