Cloth Wear

Cloth Wear

In: Mesh Adaptive/Mask Generators



Generates a black and white mask based on baked maps and user settings. Similar to Smart Masks in Painter.

The mask represents frazzled edges on cloth materials. It uses a cloth detail Heightmap that determines most of the look; without an appropriate map, the effect looks very basic.


 Click here to expand parameters...


  • Cloth HeightGrayscale Input 
    Height for the cloth pattern only. This is not the height of your (baked) object, but rather a tiling detail pattern.
  • Mask (optional)Grayscale Input 
    Mask slot used for masking the node's effects.
  • CurvatureGrayscale Input 
    Baked/generated curvature to determine raised edges.


  • Hard Edges Amount0.0 - 1.0
  • Wear Softness0.0 - 5.0
    Determines how blurred out/soft the worn edges are.

Example Images