Clone Patch
Clone Patch / Clone Patch Grayscale
In: Material Filters/Scan Processing
Complex
Description
Clone Patch is a procedural, parametric "Clone Stamp" node. It clones one area of an input to another, hiding potentially unwanted details. While it's not as quick and easy as using a familiar tool in a brush-based application, it does provide the key advantage of being non-destructive and working within a node-based workflow. Additionally, this node performs a smart analysis of both target and source area, and tries to blend things as well as possible based on contrast, values and shapes.
This is mostly intended for those rare moments where you want to do a manual fix of a specific area, in case there is an unwanted detail somewhere.
Keep in mind this does not work like a standard, simple "Stamp" brush. The shape of your blended area is based on the shapes and values of the areas you're working with, meaning this is quite a heavy node that requires patience - but does offer excellent results.
Also important to understand is the fact that you can move the Target area with a gizmo, but the Source area needs to be set by changing the "Source Matrix" Parameters.
If you want this for a full material (as is most often the case), see Material Clone Patch.
For those cases where you want to perform this operation on multiple inputs at the same time (without it being a material), see Multi Clone Patch.
Parameters
Example Images
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