This generates a Worley Voronoi-type noise, with simple Euclidean distance metric. It is modified by warping, creating a more solid cell with transitions that are still smooth.
It is a good base for cracked earth or mud. A similar result can be achieved with the Distance atomic node.
- Scale: 1 - 256
Sets the global scale for the effect.
- Hardness: 0.0 - 1.0
Sets the sharpness/hardness of the edges between cells.
- Invert: False/True
Inverts the result.
- Disorder: 0.0 - 1.0
Phase-shifts the noise to introduce small variation.
- Non Square Expansion: False/True
Enables compensation of squash and stretch with non-square ratios.