Base Material

Base Material

In: Material Filters/PBR Utilities

Intermediate

Description

The quickest, easiest way to create a Multi-Channel material in Adobe Substance 3D Designer. This node returns a bundled Full material based on simple, solid color settings and values. This can then be used as placeholder or to refine into a complex material.

The node is very useful when texturing full props and blending multiple materials. In fact, you could start every single material from this node, without ever needing a complex material base.

Parameters

Inputs

  • Optional inputs for every channel that can be toggled with the switches in "User Defined Inputs".

Parameters

  • PBR WorkflowMetal - Roughness, Specular - Glossiness
    Sets the PBR model used.
  • Material PresetCustom, Dielectric, Gold, Silver, Aluminium, Iron, Copper, Titanium, Nickel, Cobalt, Platinum
    Quick shortcut to create certain metals. Disables irrelevant options.
  • Base Color(Color value)
    Solid color used for Base Color.
  • Metallic(Grayscale value)
    Solid value used for Metallic.
  • Diffuse Color(Color value)
    Solid color used for Diffuse.
  • Specular(Color value)
    Solid color used for Specular.
  • Specular PresetsPlastic, Wood, Stone, Brick, Sand, Concrete, Fabric, Rusted Metal, Water, Ice, Glass
    Optional quick presets to set PBR-correct Specular values.
  • Specular Range0.0 - 1.0
    Adjusts Specular range.
  • Roughness - Glossiness 
    • Roughness Value(Grayscale value)
      Set the global, base roughness value, if channel is active.
    • Glossiness Value(Grayscale value)
      Solid color used for Glossiness, if channel is active.
    • Grunge Amount0.0 - 1.0
      Extent to which the optional Grunge map input is blended in to Gloss or Roughness.
    • Grunge Tiling1 - 16
      Extent to tile the optional Grunge map by.
    • Custom Grunge InputFalse/True
      Enables or disables the optional custom Grunge map .
  • Normal 
    • Normal from Height Intensity0.0 - 16.0
      Optionally converts custom Heightmap to normal and returns this as the material Normalmap.
  • Height 
    • Height Position0.0 - 1.0
      Solid value used for Height output.
    • Height Range0.0 - 1.0
      Sets influence of User-Defined Heightmap, if enabled.
  • User-Defined Maps 
    • Toggles on or off all user-defined maps, returning these instead of any solid values.

Example Images