AO Cancellation

AO Cancellation

In: Material Filters/Scan Processing



This node attempts to remove any Ambient Occlusion lighting information from your Albedo (Base Color) map, based on a separate AO map input. It can be used to ensure your Albedo information is PBR correct and mostly devoid of (strong) lighting information.

A useful node for when you have a baked AO map from a scanned mesh, or alternatively even an AO map generated from Height or Normal info.


  • AO Cancellation0.0 - 1.0
    Strength with which to remove lighting information.
  • AO Saturation0.0 - 1.0
    (De)Saturation compensation for areas where lighting is removed. This can be used to return any loss of color in darker areas.

Example Images