3D Planar Projection

3D Planar Projection (Color)

In: Mesh Adaptive/Utilities



Performs a planar projection based on baked mesh data (Position and World Normal Maps). Allows you to project and place decals across seams, independent of original UV-mapping.



  • Position Map: Color Input
    Baked Position Map
  • World Space Normal: Color Input
    Baked World Space Normal Map
  • Projected Texture: Color Input
    Input texture to project onto target.


  • Positioning
    • Project Input: UV Position, World Space Position
      Choose whether the projection position is set in 2D/UV or in 3D/World space.
    • Target UV Position:
      Only with UV Position Input, best used to pick a point in the 2D view on the Position map.
    • Target Position: (Color value)
      Only with World Space Position Input, lets you define an exact 3D coordinate.
    • Target Normal: (Color value)
    • Rotation: 0.0 - 1.0
      Rotates the projected texture along it' normal axis.
    • Scale: 0.0 - 1.0
      Set the global scale for the projected texture.
    • Size: 0.0 - 2.0
      Perform non-uniform scaling on the projected texture.
  • Masking
    • Maximum Depth: 0.0 - 1.0
      Controls how deep the projected texture will appear, when it will cut-off.
    • Depth Fade: 0.0 - 1.0
      Set the transition for the cut-off depth to be sudden or faded.
    • Normal Threshold: -1.0 - 1.0
      Set the treshold for surfaces not exactly aligned with the projection normal.
    • Normal Fade: 0.0 - 1.0
      Set the transition for surfaces not aligned to sudden or fade.

Example Images