2D and 3D Viewport

The Viewport displays your current asset. At the top of the Viewport you can see the name of your asset and options to change the Viewport appearance. Use these options to:

  • Change width and height of your asset in pixels.
  • Toggle the 3D view on or off.
  • Toggle the 2D view on or off.
  • Toggle between the standard and full screen viewport.

At the bottom of the viewport there is a counter that displays how expensive it is to process your current asset. The bottom of the viewport also holds more controls that let you:

  • Adjust the camera's field of view.
  • Adjust the displacement amplitude and quality of materials in the viewport.
  • Adjust the tiling of materials across the viewport model.
  • Toggle shadows on and off.

Note: turn shadows on to improve viewport visuals. Keep shadows off to improve Samplers performance.

You can customize your viewport with the controls in the Viewer Settings panel. Learn more about these options here.

Moving the camera

The viewport uses a camera to render the 3D view. You can move the camera to change the your view and see your creations from different angles.

Click + dragOrbitRotate the camera. It is not possible to roll the camera.
Right click + dragDollyMove the camera forwards and backwards.  
Middle click + dragPanMove the camera left, right, up, and down.

The 2D view is two dimensional, so there is no orbit option. Right click + drag will zoom in and out, while middle click + drag will pan.

In both the 3D view and the 2D view use F to focus on your asset. This is helpful if you lose sight of the 3D asset or the 2D space.

2D view

By default, only the 3D view is visible, however the 2D view can hold a lot of useful information and controls for some filters.

To open the 2D view use the 2D view button at the upper left of the viewport. 

With the 2D view open, some new options appear:

  • In the upper right corner of the 2D view, use the dropdown to change the source of channels available to view.
    • Layer Inputs show the channels being input to the selected layer
    • Layer Outputs show the channels being output by the selected layer
    • Material Outputs shows the channels being output by the top layer and is not affected by layer selection.
  • At the bottom of the 2D view, you can:

    • See the resolution of the selected channel.
    • Select a channel to view the channel in the 2D view. 
    • See color channels and bit depth for the selected material channel.