A screenshot of Modeler with the viewport outlined.
This page covers how the main viewport of the application works and how to explore the scene.
The viewport is the 3D space where you can build up and work on your creations. Unlike most aspects of Modeler, the Viewport controls are based on whether you are using desktop or VR, so refer to the section that's relevant to your platform below.
On desktop the Viewport behaves like a window into the scene. In VR the viewport surrounds you as if you stepped into the scene itself.
On desktop the viewport behaves like a camera looking into a 3D space. You can move the camera to view different parts of the scene.
There are three ways to move the camera through the scene:
|Orbit/Rotate||Change the direction the camera faces.||alt + left click and drag|
|Pan||Move the camera up, down, left, and right||alt + middle click and drag|
|Zoom||Zoom the camera in and out to focus on smaller or larger areas.||alt + right click and drag|
The camera always moves relative to the Gizmo, or relative to the mouse cursor.
You can also use the shortcut f to focus the camera on your sculpt or on the gizmo. This is useful if you get lost in the scene.
By using Modeler in VR, you exist inside your scene.
There are two ways to navigate the scene:
- Physically move your body through the scene.
- Use the controller grips to move the scene around you.
Unfortunately learning how to move your body is beyond the scope of this guide, but we'll cover how to use the grips below.
- Press and hold one of the grips, then move the controller to move the scene.
- Press and hold both grips at the same time, then move the controllers towards or away from each other to zoom in or out.
By combining the grip movements, you can navigate the scene very quickly, even while seated.