Shortcuts and controls
This page regroups a list of shortcut for both the Desktop and VR version of the application.
You can modify the desktop layout through the preferences menu. Use File > Preferences > Desktop to reposition the palette or adjust the scale of interface elements.
Hold shift for temporary use / Tap shift to switch tools
|Size||Ctrl + click and drag|
Toggle Gizmo and surface modes
Reset Gizmo orientation
Apply Gizmo brush
Spacebar (Hold for continuous application)
Ctrl + g
Ctrl + Shift + g
Ctrl + k
Ctrl + n
Hover over clay and tap “s”
Alt + s / Hover over empty space and tap s
Select/Deselect scene object
With the Select Tool, left click the layer/object. Hold shift to select multiple objects.
Ctrl + d
Quick duplicate and move
d while transforming the gizmo
Delete selected layers
Backspace / delete
Ctrl + LMB on gizmo translate handle
Ctrl + LMB on gizmo rotate handle
Gizmo rotate angle snap
Ctrl + hold LMB on gizmo rotate handle
Ctrl + e
Ctrl + s
Ctrl + Shift + s
Ctrl + Shift + n
Ctrl + o
There are 3 movements that can be performed with the desktop camera.
|Orbit/Rotate||Rotate the camera around a point||alt + left click and drag|
|Pan||Move the camera up, down, left, and right||alt + middle click and drag|
|Zoom||Zoom the camera in and out||alt + right click and drag|
The camera always moves relative to the Gizmo, or relative to the mouse cursor.
It is not currently possible to tilt the camera.
VR control surfaces
Since controls in VR depend on whether you are left or right-handed, we avoid referring to left and right hand or labeled controls. Instead the controller in your dominant hand is referred to as the Tool Hand, while the controller in your non-dominant hand is referred to as the Support hand.
For example, “Use the bottom button on the Support hand to view the palette.”
System buttons are the only controls that do not change based on handedness. The Oculus button is always on the right-hand controller.
Note: Control surfaces like buttons have labels and tooltips in VR to help remind you what they do.
The diagram below shows the default controls when handedness is set to right-handed. The left controller shows Support Hand shortcuts, and the right controller shows Tool Hand shortcuts. When handedness is set to left-handed, controls are mirrored.
Note: The Clay Cursor and UI Cursor are separate because the Clay cursor can be moved away from the controller, while the UI Cursor is always in the same position to make interacting with the Palette easier.
Change to a left-handed layout
Handedness determines which hand is considered the Tool Hand and usually depends on whether you are left or right-handed. By default, the right hand is treated as the Tool Hand.
To change handedness:
- Handedness preferences can only be modified on Desktop – so if you’re in VR, remove the headset to return to Desktop mode.
- Select File > Preferences.
- In the Preferences Window select Spatial from the left pane.
- Toggle “Handedness” on to use a left-handed layout, or off to use a right-handed layout.
- Put on the headset to re-enter VR and use the new layout.