Shortcuts and controls
This page regroups a list of shortcut for both the Desktop and VR version of the application.
Desktop shortcuts
You can modify the desktop layout through the preferences menu. Use File > Preferences > Desktop to reposition the palette or adjust the scale of interface elements.
Tools | Shortcut |
---|---|
Clay Tool | c |
Erase Tool | e |
Warp Tool | w |
Smooth Tool | Hold shift for temporary use / Tap shift to switch tools |
Select Tool | v |
Paint Tool | b |
Brush | Shortcut |
Size | Ctrl + click and drag |
Action | Shortcut |
Toggle Gizmo and surface modes | g |
Reset Gizmo orientation | r |
Apply Gizmo brush | Spacebar (Hold for continuous application) |
Group selected | Ctrl + g |
Ungroup selected | Ctrl + Shift + g |
Open Preferences | Ctrl + k |
New Layer | Ctrl + n |
Scope In | Hover over clay and tap “s” |
Scope Out | Alt + s / Hover over empty space and tap s |
Select/Deselect scene object | With the Select Tool, left click the layer/object. Hold shift to select multiple objects. |
Duplicate selected | Ctrl + d |
Quick duplicate and move | d while transforming the gizmo |
Delete selected layers | Backspace / delete |
Flip | Ctrl + LMB on gizmo translate handle |
Rotate 90° | Ctrl + LMB on gizmo rotate handle |
Gizmo rotate angle snap | Ctrl + hold LMB on gizmo rotate handle |
File Management | Shortcut |
Export | Ctrl + e |
Save | Ctrl + s |
Save As | Ctrl + Shift + s |
New | Ctrl + Shift + n |
Load | Ctrl + o |
Desktop navigation
There are 3 movements that can be performed with the desktop camera.
Action | Description | Shortcut |
---|---|---|
Orbit/Rotate | Rotate the camera around a point | alt + left click and drag |
Pan | Move the camera up, down, left, and right | alt + middle click and drag |
Zoom | Zoom the camera in and out | alt + right click and drag |
The camera always moves relative to the Gizmo, or relative to the mouse cursor.
It is not currently possible to tilt the camera.
VR controls
VR control surfaces
Since controls in VR depend on whether you are left or right-handed, we avoid referring to left and right hand or labeled controls. Instead the controller in your dominant hand is referred to as the Tool Hand, while the controller in your non-dominant hand is referred to as the Support hand.
For example, “Use the bottom button on the Support hand to view the palette.”
System buttons are the only controls that do not change based on handedness. The Oculus button is always on the right-hand controller.
Note: Control surfaces like buttons have labels and tooltips in VR to help remind you what they do.
VR Shortcuts
The diagram below shows the default controls when handedness is set to right-handed. The left controller shows Support Hand shortcuts, and the right controller shows Tool Hand shortcuts. When handedness is set to left-handed, controls are mirrored.
Note: The Clay Cursor and UI Cursor are separate because the Clay cursor can be moved away from the controller, while the UI Cursor is always in the same position to make interacting with the Palette easier.
Change to a left-handed layout
Handedness determines which hand is considered the Tool Hand and usually depends on whether you are left or right-handed. By default, the right hand is treated as the Tool Hand.
To change handedness:
- Handedness preferences can only be modified on Desktop – so if you’re in VR, remove the headset to return to Desktop mode.
- Select File > Preferences.
- In the Preferences Window select Spatial from the left pane.
- Toggle “Handedness” on to use a left-handed layout, or off to use a right-handed layout.
- Put on the headset to re-enter VR and use the new layout.