Shortcuts and controls

This page regroups a list of shortcut for both the Desktop and VR version of the application.

Desktop shortcuts

You can modify the desktop layout through the preferences menu. Use File > Preferences > Desktop to reposition the palette or adjust the scale of interface elements.



Clay tool


Erase tool


Warp tool

Buildup toolb

Smooth tool

Hold shift for temporary use / Tap shift to switch tools

Select tool




SizeCtrl + click and drag




ctrl + z


ctrl + shift + z
Select allctrl + a
Deselect allctrl + shift + a
Invert selectionctrl + i

Toggle Gizmo and surface modes


Reset Gizmo orientation

r (tap r twice to reset gizmo orientation and location)

Apply Gizmo brush

Spacebar (Hold and move gizmo for continuous application)

Group selected

Ctrl + g

Ungroup selected

Ctrl + shift + g

Merge selectedCtrl + e

Open Preferences

Ctrl + k

New Layer

Ctrl + n

Scope In

Hover over clay and tap “s”

Scope Out

Alt + s / Hover over empty space and tap s

Select/Deselect scene object

With the Select Tool, left click the layer/object. Hold shift to select multiple objects.

Duplicate selected

Ctrl + d

Quick duplicate and move

d while transforming the gizmo

Delete selected layers

Backspace / delete


Ctrl + LMB on gizmo translate handle

Rotate 90°

Ctrl + LMB on gizmo rotate handle

Gizmo rotate angle snap

Ctrl + hold LMB on gizmo rotate handle

Hide Selectionh with an object selected
Show allh with no objects selected
Increase resolutionCtrl + =
Decrease resolutionCtrl + -

File Management



Ctrl + shift + e


Ctrl + s

Save As

Ctrl + shift + s


Ctrl + shift + n


Ctrl + o

Desktop navigation

There are 3 movements that can be performed with the desktop camera.




Orbit/RotateRotate the camera around a pointalt + left click and drag
PanMove the camera up, down, left, and rightalt + middle click and drag
ZoomZoom the camera in and outalt + right click and drag

The camera always moves relative to the Gizmo, or relative to the mouse cursor. 

It is not currently possible to tilt the camera. 

VR controls

VR control surfaces

Since controls in VR depend on whether you are left or right-handed, we avoid referring to left and right hand or labeled controls. Instead the controller in your dominant hand is referred to as the Tool Hand, while the controller in your non-dominant hand is referred to as the Support hand. 

For example, “Use the bottom button on the Support hand to view the palette.”

System buttons are the only controls that do not change based on handedness. The Oculus button is always on the right-hand controller.

Note: Control surfaces like buttons have labels and tooltips in VR to help remind you what they do. 

VR Shortcuts

The diagram below shows the default controls when handedness is set to right-handed. The left controller shows Support Hand shortcuts, and the right controller shows Tool Hand shortcuts. When handedness is set to left-handed, controls are mirrored.

Note: The Clay Cursor and UI Cursor are separate because the Clay cursor can be moved away from the controller, while the UI Cursor is always in the same position to make interacting with the Palette easier.

Change to a left-handed layout

Handedness determines which hand is considered the Tool Hand and usually depends on whether you are left or right-handed. By default, the right hand is treated as the Tool Hand. 

To change handedness:

  1. Handedness preferences can only be modified on Desktop – so if you’re in VR, remove the headset to return to Desktop mode.
  2. Select File > Preferences.
  3. In the Preferences Window select Spatial from the left pane.
  4. Toggle “Handedness” on to use a left-handed layout, or off to use a right-handed layout.
  5. Put on the headset to re-enter VR and use the new layout.