Reference images currently aren't supported natively within Modeler, but are an area that we plan to build on in future. It is still possible to use reference images in VR by following the workaround below:
This workaround is only supported on Meta headsets - if you are using Revive or other software to use unsupported hardware, you will need to find an alternative workaround until official reference image support is added.
- Open your preferred reference art desktop application.
- Open the Oculus app on your PC.
- In VR, open the Dashboard with the Oculus button.
- Select your monitor on the Dashboard belt to view it.
- Drag and drop the monitor window off the dashboard and into a comfortable position.
- Use the pin button at the bottom right of the monitor window.
- Close the Oculus Dashboard with the Oculus button.
- Your monitor should be visible in the Modeler scene.
Import a textured mesh as reference
Modeler supports importing textured meshes which can be used as a workaround for reference art within the Modeler viewport. This requires setting up meshes in another 3D application such as Blender or Autodesk Maya.
- Create a cube.
- Set the dimensions of the cube to match the dimensions of your desired reference image.
- Create a material.
- Modify the material to use your reference image as a base color.
- Apply the material to the mesh.
- Adjust the UVs of the mesh so that the reference image displays correctly.
- Export the mesh in a format that Modeler can import, and that supports materials. FBX, GLB, or USD are usually good options.
- Import the mesh to Modeler.
- Adjust the size of the imported mesh.
The image below shows an example of the above workflow.