Export your creations
This page explains how to export your creations into other application such as Adobe Substance 3D Painter or Stager for texturing and rendering.
It is not currently possible to export a scene while in VR mode. To export, you need to switch to desktop mode.
You can bring up the Export window using File > Export or shortcut ctrl + shift + e.
Export settings
Output | |
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Format |
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Unit scale | Set the physical size of the exported object. This can be helpful if your scene appears too large or small when imported to other software. |
Up axis | Set which axis is up for the scene. This should be set depending on which piece of software is next in your pipeline. |
Export content | Choose whether to export the entire scene or only selected objects. |
Topology | |
Polygon type |
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Target poly count | Set the number of polygons for automatic retopology to aim for. This value acts as an estimate for the export polygon count. |
Optimize for | With UV-mapped triangles selected, you can optimize the retopology method based on the style of your model. |
Options | |
Export hidden content | Includes layers that are currently invisible in the export. |
Preserve instances | This option should be toggled depending on which application you intend to use next. Not all applications support instancing - if you are using an application that doesn't support instancing properly, turn this toggle off. Instancing is much more performant than converting everything into individual layers, so if it is available, keep this toggle on. |
Flatten hierarchy | Remove all groups and hierarchy from the exported scene. |
Positive transforms only | Some applications have trouble understanding negative transforms. If meshes appear to be inside out or have other normal issues, try toggling this setting. |
Vertex color | Toggle if vertex color information is included in the export. If you don't apply color to sculpts in Modeler, it's a good idea to turn this setting off. |
Vertex color encoding | Select the format for vertex color data. |