Desktop quick start guide
Cover the basics of Modeler on desktop so you can jump right in.
We recommend reading this guide if you have already used other 3D modelling applications or prefer to learn by exploring. Most of the topics below are covered in more detail elsewhere in the documentation, if you have questions about any topic follow the links to learn more.
Start your first sculpt
On opening Modeler for the first time, you will be presented with the home screen. The home screen holds some useful links, as well as offering the options to open a Modeler file or create a new scene. Click New to create a new scene.
Move around the scene
Before you place any clay down it's useful to know how to move around the scene.
There are three ways to move the camera through the scene:
|Orbit/Rotate||Change the direction the camera faces.||alt + left click and drag|
|Pan||Move the camera up, down, left, and right||alt + middle click and drag|
|Zoom||Zoom the camera in and out to focus on smaller or larger areas.||alt + right click and drag|
The camera always moves relative to the Gizmo, or relative to the mouse cursor.
You can also use the shortcut f to focus the camera on your sculpt or on the gizmo. This is useful if you get lost in the scene.
When you create a new scene, Modeler should look similar to the image below
Modeler's interface is made up of a few parts:
- The scene: this is the 3D space in which you'll place clay and sculpt your models.
- The Gizmo: when you create a new scene the Clay tool is automatically selected. The Gizmo is one of the ways you can place clay in your scene with the clay tool.
- The Palette: This panel is where you can select tools and modify how your current tool behaves.
- Select tools.
- Change tool parameters with these controls.
- Select your placement mode.
- Toggle angle and grid snapping.
- The Color Picker: Unsurprisingly this is where you can pick colors for your clay.
There is one more menu called the Action menu that you can bring up by right clicking anywhere in the scene. The Action menu holds a number of context sensitive actions that can help organize and modify your scene.
Learn more about Modeler's interface here.
Placement modes determine how you can position and control tools in the scene.
By default Modeler starts with the Gizmo placement mode selected.
The gizmo is the set of handles and controls you can use to precisely position tools.
For example, with the Clay tool selected, position the gizmo and then use the spacebar to stamp down clay.
You can also hold the spacebar while transforming or moving the gizmo to apply the tool continuously.
Surface placement is a more freeform way to use tools. Instead of precisely positioning a tool like you would with the gizmo, the tool is attached to your cursor. Simply click and drag on existing clay to use the tool.
Note that surface placement mode will only work on existing clay. If there isn't already clay in your scene, you will not be able to place new clay while in surface placement mode.
Layers and scoping
Layers are what Modeler uses to organize content in a scene. At any time, you can right click to open the Action Menu, and select New to create a new layer.
When you create a layer you will automatically be scoped into the new layer. Scope is how Modeler determines what you're focused on in the scene. It is only possible to modify layers that are in your scope.
There are only two ways that you can change your scope:
- Scope in by hovering your cursor over a layer and tapping s
- Scope out with alt + s
These two actions allow you to navigate through the hierarchy of your scene.
Layers that are out of scope have lower contrast and duller colors than layers that are in scope. In order to see the "real" colors of all layers in your scene, scope out until the entire scene is in scope.
Learn more about layers and scope here.
A full list of desktop shortcuts is available here.