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Ecosystem and Plug-ins

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Substance 3D Designer Substance 3D Sampler Substance 3D Painter Substance 3D Stager Substance 3D Modeler
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Ecosystem and Plug-ins


Applications

General knowledge
Substance 3D Designer Substance 3D Sampler Substance 3D Painter Substance 3D Stager Substance 3D Modeler

Plugins & Integrations

Game Engines 3D Applications Rendering

Content Platforms

Substance 3D Assets Substance 3D community assets

Pipeline Support

Substance 3D Automation Toolkit Substance 3D bakers General knowledge
Substance launcher Substance Player Substance B2M

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  • Lumberyard

Flow Graph API

You can use the following flow graph nodes to configure procedural material settings.

  • GetGraphInstanceID node
  • GetInputFloat node
  • GetInputFloat2 node
  • GetInputFloat3 node
  • GetInputFloat4 node
  • GetInput node
  • GetInput2 node
  • GetInput3 node
  • GetInput4 node
  • QueueGraphInstance node
  • RenderASync node
  • RenderSync node
  • SetInputFloat node
  • SetInputFloat2 node
  • SetInputFloat3 node
  • SetInputFloat4 node
  • SetInputImage node
  • SetInputInt node
  • SetInputInt2 node
  • SetInputInt3 node
  • SetInputInt4 node

https://docs.aws.amazon.com/lumberyard/latest/userguide/fg-node-ref-procedural-material.html


Parameters and outputs 3D Applications
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Last modification: 2018/02/02

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