World Space Normals
The World Space normals baker allows to save the mesh normal, tangent and binormals into a texture.
Available in :
- Substance Designer
- Substance Automation Toolkit
Parameters
Parameter | Description |
---|---|
Baking Type | Defines which type of computation the baker will perform. Possible values:
|
Normal Map | Path to the input normal texture that will be used during the computation to add details. |
Normal Orientation | Defines the normal format of the input texture if Baking Type is set to Normal. Possible values:
|